}
bool
-iris_has_color_unresolved(const struct iris_resource *res,
- unsigned start_level, unsigned num_levels,
- unsigned start_layer, unsigned num_layers)
+iris_has_invalid_primary(const struct iris_resource *res,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers)
{
if (!res->aux.bo)
return false;
for (uint32_t l = 0; l < num_levels; l++) {
const uint32_t level = start_level + l;
+ if (!level_has_aux(res, level))
+ continue;
+
const uint32_t level_layers =
miptree_layer_range_length(res, level, start_layer, num_layers);
for (unsigned a = 0; a < level_layers; a++) {
enum isl_aux_state aux_state =
iris_resource_get_aux_state(res, level, start_layer + a);
- assert(aux_state != ISL_AUX_STATE_AUX_INVALID);
- if (aux_state != ISL_AUX_STATE_PASS_THROUGH)
+ if (!isl_aux_state_has_valid_primary(aux_state))
return true;
}
}
* ISL_AUX_USAGE_NONE. This way, texturing won't even look at the
* aux surface and we can save some bandwidth.
*/
- if (!iris_has_color_unresolved(res, 0, INTEL_REMAINING_LEVELS,
- 0, INTEL_REMAINING_LAYERS))
+ if (!iris_has_invalid_primary(res, 0, INTEL_REMAINING_LEVELS,
+ 0, INTEL_REMAINING_LAYERS))
return ISL_AUX_USAGE_NONE;
/* On Gen9 color buffers may be compressed by the hardware (lossless
(res->aux.usage == ISL_AUX_USAGE_CCS_D ||
res->aux.usage == ISL_AUX_USAGE_CCS_E ||
res->aux.usage == ISL_AUX_USAGE_GEN12_CCS_E) &&
- iris_has_color_unresolved(res, level, 1, box->z, box->depth);
+ iris_has_invalid_primary(res, level, 1, box->z, box->depth);
need_resolve = need_color_resolve ||
need_hiz_resolve ||
void iris_resource_finish_aux_import(struct pipe_screen *pscreen,
struct iris_resource *res);
-bool iris_has_color_unresolved(const struct iris_resource *res,
- unsigned start_level, unsigned num_levels,
- unsigned start_layer, unsigned num_layers);
+bool iris_has_invalid_primary(const struct iris_resource *res,
+ unsigned start_level, unsigned num_levels,
+ unsigned start_layer, unsigned num_layers);
void iris_resource_check_level_layer(const struct iris_resource *res,
uint32_t level, uint32_t layer);