It's not used, and the assignment for the TGSI case was incorrect
for sampler arrays.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
_mesa_log("\n\n");
}
- prog->ShadowSamplers = shader->shadow_samplers;
prog->ExternalSamplersUsed = gl_external_samplers(prog);
_mesa_update_shader_textures_used(shader_program, prog);
v->sampler_targets[idx] =
st_translate_texture_target(inst->tex_target, inst->tex_shadow);
- if (inst->tex_shadow) {
- prog->ShadowSamplers |= 1 << (inst->resource.index + i);
- }
-
if (inst->op == TGSI_OPCODE_TXF || inst->op == TGSI_OPCODE_TXF_LZ) {
prog->TexelFetchSamplers |= 1u << idx;
}