struct pipe_index_buffer ibuffer;
struct pipe_draw_info info;
unsigned i, num_instances = 1;
+ unsigned max_index_plus_base;
GLboolean new_array =
st->dirty.st &&
(st->dirty.mesa & (_NEW_ARRAY | _NEW_PROGRAM | _NEW_BUFFER_OBJECT)) != 0;
assert(ctx->NewState == 0x0);
if (ib) {
+ int max_base_vertex = 0;
+
/* Gallium probably doesn't want this in some cases. */
if (!index_bounds_valid)
if (!all_varyings_in_vbos(arrays))
for (i = 0; i < nr_prims; i++) {
num_instances = MAX2(num_instances, prims[i].num_instances);
+ max_base_vertex = MAX2(max_base_vertex, prims[i].basevertex);
}
+
+ /* Compute the sum of max_index and max_base_vertex. That's the value
+ * we need to use when creating buffers.
+ */
+ if (max_index == ~0)
+ max_index_plus_base = max_index;
+ else
+ max_index_plus_base = max_index + max_base_vertex;
}
else {
/* Get min/max index for non-indexed drawing. */
max_index = MAX2(max_index, prims[i].start + prims[i].count - 1);
num_instances = MAX2(num_instances, prims[i].num_instances);
}
+
+ /* The base vertex offset only applies to indexed drawing */
+ max_index_plus_base = max_index;
}
/* Validate state. */
st_validate_state(st);
if (new_array) {
- if (!st_validate_varrays(ctx, arrays, max_index, num_instances)) {
+ if (!st_validate_varrays(ctx, arrays, max_index_plus_base,
+ num_instances)) {
/* probably out of memory, no-op the draw call */
return;
}
unsigned element_size = st->user_attrib[i].element_size;
unsigned stride = st->user_attrib[i].stride;
unsigned min_offset = min_index * stride;
- unsigned max_offset = max_index * stride + element_size;
+ unsigned max_offset = max_index_plus_base * stride + element_size;
assert(max_offset > min_offset);