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glx: remove unused local var in determineTextureFormat()
author
Brian Paul
<brianp@vmware.com>
Fri, 3 Apr 2009 15:06:24 +0000
(09:06 -0600)
committer
Brian Paul
<brianp@vmware.com>
Fri, 3 Apr 2009 15:07:04 +0000
(09:07 -0600)
src/glx/x11/glx_pbuffer.c
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diff --git
a/src/glx/x11/glx_pbuffer.c
b/src/glx/x11/glx_pbuffer.c
index 6bcf965056a7aabfc5757ec82c61fe1237cd15d6..a06331fd7fabf3a8ce70ec9d4a32bfa236a9a5ce 100644
(file)
--- a/
src/glx/x11/glx_pbuffer.c
+++ b/
src/glx/x11/glx_pbuffer.c
@@
-194,7
+194,6
@@
determineTextureTarget(const int *attribs, int numAttribs)
static GLenum
determineTextureFormat(const int *attribs, int numAttribs)
{
- GLenum target = 0;
int i;
for (i = 0; i < numAttribs; i++) {