* server's command stream
*/
void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj);
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts);
/**
* Introduce an operation to signal the semaphore object in the GL
* server's command stream
*/
void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
- struct gl_semaphore_object *semObj);
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts);
/*@}*/
/**
#include "macros.h"
#include "mtypes.h"
+#include "bufferobj.h"
#include "context.h"
#include "externalobjects.h"
#include "teximage.h"
{
GET_CURRENT_CONTEXT(ctx);
struct gl_semaphore_object *semObj;
-
+ struct gl_buffer_object **bufObjs;
+ struct gl_texture_object **texObjs;
if (!ctx->Extensions.EXT_semaphore) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSemaphoreEXT(unsupported)");
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- /* TODO: memory barriers and layout transitions */
- ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj);
+ bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
+ }
+
+ texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
+ }
+
+ ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj,
+ numBufferBarriers, bufObjs,
+ numTextureBarriers, texObjs,
+ srcLayouts);
}
void GLAPIENTRY
{
GET_CURRENT_CONTEXT(ctx);
struct gl_semaphore_object *semObj;
+ struct gl_buffer_object **bufObjs;
+ struct gl_texture_object **texObjs;
if (!ctx->Extensions.EXT_semaphore) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSignalSemaphoreEXT(unsupported)");
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
- /* TODO: memory barriers and layout transitions */
- ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj);
+ bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
+ }
+
+ texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
+ }
+
+ ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj,
+ numBufferBarriers, bufObjs,
+ numTextureBarriers, texObjs,
+ dstLayouts);
}
void GLAPIENTRY
#include "main/imports.h"
#include "main/mtypes.h"
+#include "main/context.h"
#include "main/externalobjects.h"
#include "st_context.h"
+#include "st_texture.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_bufferobjects.h"
#include "st_cb_semaphoreobjects.h"
#include "state_tracker/drm_driver.h"
#endif
}
+static void
+st_server_wait_semaphore(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *srcLayouts)
+{
+ struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *bufObj;
+ struct st_texture_object *texObj;
+
+ /* The driver is allowed to flush during fence_server_sync, be prepared */
+ st_flush_bitmap_cache(st);
+ pipe->fence_server_sync(pipe, st_obj->fence);
+
+ /**
+ * According to the EXT_external_objects spec, the memory operations must
+ * follow the wait. This is to make sure the flush is executed after the
+ * other party is done modifying the memory.
+ *
+ * Relevant excerpt from section "4.2.3 Waiting for Semaphores":
+ *
+ * Following completion of the semaphore wait operation, memory will also be
+ * made visible in the specified buffer and texture objects.
+ *
+ */
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ if (!bufObjs[i])
+ continue;
+
+ bufObj = st_buffer_object(bufObjs[i]);
+ pipe->flush_resource(pipe, bufObj->buffer);
+ }
+
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ if (!texObjs[i])
+ continue;
+
+ texObj = st_texture_object(texObjs[i]);
+ pipe->flush_resource(pipe, texObj->pt);
+ }
+}
+
+static void
+st_server_signal_semaphore(struct gl_context *ctx,
+ struct gl_semaphore_object *semObj,
+ GLuint numBufferBarriers,
+ struct gl_buffer_object **bufObjs,
+ GLuint numTextureBarriers,
+ struct gl_texture_object **texObjs,
+ const GLenum *dstLayouts)
+{
+ struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *bufObj;
+ struct st_texture_object *texObj;
+
+ for (unsigned i = 0; i < numBufferBarriers; i++) {
+ if (!bufObjs[i])
+ continue;
+
+ bufObj = st_buffer_object(bufObjs[i]);
+ pipe->flush_resource(pipe, bufObj->buffer);
+ }
+
+ for (unsigned i = 0; i < numTextureBarriers; i++) {
+ if (!texObjs[i])
+ continue;
+
+ texObj = st_texture_object(texObjs[i]);
+ pipe->flush_resource(pipe, texObj->pt);
+ }
+
+ /* The driver is allowed to flush during fence_server_signal, be prepared */
+ st_flush_bitmap_cache(st);
+ pipe->fence_server_signal(pipe, st_obj->fence);
+}
+
void
st_init_semaphoreobject_functions(struct dd_function_table *functions)
{
functions->NewSemaphoreObject = st_semaphoreobj_alloc;
functions->DeleteSemaphoreObject = st_semaphoreobj_free;
functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
+ functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
+ functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
}