name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, NULL, NULL);
-
- if (index >= 0) {
- GLuint i;
- for (i = 0; i < STATE_LENGTH; i++) {
- paramList->Parameters[index].StateIndexes[i]
- = (gl_state_index) stateTokens[i];
- }
- paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
- }
+ size, NULL, (gl_state_index *) stateTokens);
+ paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
_mesa_free((void *) name);