uint32_t memBarrierCount,
const void** ppMemBarriers)
{
- stub();
+ struct anv_cmd_buffer *cmd_buffer = (struct anv_cmd_buffer *)cmdBuffer;
+ uint32_t b, *dw;
+
+ struct GEN8_PIPE_CONTROL cmd = {
+ GEN8_PIPE_CONTROL_header,
+ .PostSyncOperation = NoWrite,
+ };
+
+ /* XXX: I think waitEvent is a no-op on our HW. We should verify that. */
+
+ for (uint32_t i = 0; i < pipeEventCount; i++) {
+ switch (pPipeEvents[i]) {
+ case VK_PIPE_EVENT_TOP_OF_PIPE:
+ /* This is just what PIPE_CONTROL does */
+ break;
+ case VK_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE:
+ case VK_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE:
+ case VK_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE:
+ cmd.StallAtPixelScoreboard = true;
+ break;
+ case VK_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE:
+ case VK_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE:
+ case VK_PIPE_EVENT_TRANSFER_COMPLETE:
+ case VK_PIPE_EVENT_COMMANDS_COMPLETE:
+ cmd.CommandStreamerStallEnable = true;
+ break;
+ default:
+ unreachable("Invalid VkPipeEvent");
+ }
+ }
+
+ /* XXX: Right now, we're really dumb and just flush whatever categories
+ * the app asks for. One of these days we may make this a bit better
+ * but right now that's all the hardware allows for in most areas.
+ */
+ VkMemoryOutputFlags out_flags = 0;
+ VkMemoryInputFlags in_flags = 0;
+
+ for (uint32_t i = 0; i < memBarrierCount; i++) {
+ const struct anv_common *common = ppMemBarriers[i];
+ switch (common->sType) {
+ case VK_STRUCTURE_TYPE_MEMORY_BARRIER: {
+ const VkMemoryBarrier *barrier = (VkMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ case VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER: {
+ const VkBufferMemoryBarrier *barrier = (VkBufferMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ case VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER: {
+ const VkImageMemoryBarrier *barrier = (VkImageMemoryBarrier *)common;
+ out_flags |= barrier->outputMask;
+ in_flags |= barrier->inputMask;
+ break;
+ }
+ default:
+ unreachable("Invalid memory barrier type");
+ }
+ }
+
+ for_each_bit(b, out_flags) {
+ switch ((VkMemoryOutputFlags)(1 << b)) {
+ case VK_MEMORY_OUTPUT_CPU_WRITE_BIT:
+ break; /* FIXME: Little-core systems */
+ case VK_MEMORY_OUTPUT_SHADER_WRITE_BIT:
+ cmd.DCFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_COLOR_ATTACHMENT_BIT:
+ cmd.RenderTargetCacheFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+ cmd.DepthCacheFlushEnable = true;
+ break;
+ case VK_MEMORY_OUTPUT_TRANSFER_BIT:
+ cmd.RenderTargetCacheFlushEnable = true;
+ cmd.DepthCacheFlushEnable = true;
+ break;
+ default:
+ unreachable("Invalid memory output flag");
+ }
+ }
+
+ for_each_bit(b, out_flags) {
+ switch ((VkMemoryInputFlags)(1 << b)) {
+ case VK_MEMORY_INPUT_CPU_READ_BIT:
+ break; /* FIXME: Little-core systems */
+ case VK_MEMORY_INPUT_INDIRECT_COMMAND_BIT:
+ case VK_MEMORY_INPUT_INDEX_FETCH_BIT:
+ case VK_MEMORY_INPUT_VERTEX_ATTRIBUTE_FETCH_BIT:
+ cmd.VFCacheInvalidationEnable = true;
+ break;
+ case VK_MEMORY_INPUT_UNIFORM_READ_BIT:
+ cmd.ConstantCacheInvalidationEnable = true;
+ /* fallthrough */
+ case VK_MEMORY_INPUT_SHADER_READ_BIT:
+ cmd.DCFlushEnable = true;
+ cmd.TextureCacheInvalidationEnable = true;
+ break;
+ case VK_MEMORY_INPUT_COLOR_ATTACHMENT_BIT:
+ case VK_MEMORY_INPUT_DEPTH_STENCIL_ATTACHMENT_BIT:
+ break; /* XXX: Hunh? */
+ case VK_MEMORY_INPUT_TRANSFER_BIT:
+ cmd.TextureCacheInvalidationEnable = true;
+ break;
+ }
+ }
+
+ dw = anv_batch_emit_dwords(&cmd_buffer->batch, GEN8_PIPE_CONTROL_length);
+ GEN8_PIPE_CONTROL_pack(&cmd_buffer->batch, dw, &cmd);
}
void anv_CmdInitAtomicCounters(