--- /dev/null
+/*
+ * Copyright © 2019 Igalia S.L.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "ir3_nir.h"
+
+/**
+ * A pass which detects tex instructions which are candidate to be executed
+ * prior to FS shader start, and change them to nir_texop_tex_prefetch.
+ */
+
+static int
+coord_offset(nir_ssa_def *ssa)
+{
+ nir_instr *parent_instr = ssa->parent_instr;
+
+ /* The coordinate of a texture sampling instruction eligible for
+ * pre-fetch is either going to be a load_interpolated_input/
+ * load_input, or a vec2 assembling non-swizzled components of
+ * a load_interpolated_input/load_input (due to varying packing)
+ */
+
+ if (parent_instr->type == nir_instr_type_alu) {
+ nir_alu_instr *alu = nir_instr_as_alu(parent_instr);
+
+ if (alu->op != nir_op_vec2)
+ return -1;
+
+ for (int i = 0; i < 2; i++) {
+ if (!alu->src[i].src.is_ssa)
+ return -1;
+
+ if (alu->src[i].swizzle[0] != (alu->src[0].swizzle[0] + i))
+ return -1;
+
+ if (alu->src[i].src.ssa != alu->src[0].src.ssa)
+ return -1;
+ }
+
+ int off = coord_offset(alu->src[0].src.ssa);
+ if (off < 0)
+ return -1;
+
+ return off + alu->src[0].swizzle[0];
+ }
+
+ if (parent_instr->type != nir_instr_type_intrinsic)
+ return -1;
+
+ nir_intrinsic_instr *input = nir_instr_as_intrinsic(parent_instr);
+
+ if (input->intrinsic != nir_intrinsic_load_interpolated_input)
+ return -1;
+
+ /* limit to load_barycentric_pixel, other interpolation modes don't seem
+ * to be supported:
+ */
+ if (!input->src[0].is_ssa)
+ return -1;
+
+ nir_intrinsic_instr *interp =
+ nir_instr_as_intrinsic(input->src[0].ssa->parent_instr);
+
+ if (interp->intrinsic != nir_intrinsic_load_barycentric_pixel)
+ return -1;
+
+ /* we also need a const input offset: */
+ if (!nir_src_is_const(input->src[1]))
+ return -1;
+
+ unsigned base = nir_src_as_uint(input->src[1]) + nir_intrinsic_base(input);
+ unsigned comp = nir_intrinsic_component(input);
+
+ return (4 * base) + comp;
+}
+
+int
+ir3_nir_coord_offset(nir_ssa_def *ssa)
+{
+ /* only prefetch for simple 2d tex fetch case. Note this check only
+ * applies to the tex coord src itself, and not in the case where
+ * we recursively chase a vecN's src.
+ */
+ if (ssa->num_components != 2)
+ return -1;
+
+ return coord_offset(ssa);
+}
+
+static bool
+has_src(nir_tex_instr *tex, nir_tex_src_type type)
+{
+ return nir_tex_instr_src_index(tex, type) > 0;
+}
+
+static bool
+lower_tex_prefetch_block(nir_block *block)
+{
+ bool progress = false;
+
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_tex)
+ continue;
+
+ nir_tex_instr *tex = nir_instr_as_tex(instr);
+ if (tex->op != nir_texop_tex)
+ continue;
+
+ if (has_src(tex, nir_tex_src_bias) ||
+ has_src(tex, nir_tex_src_lod) ||
+ has_src(tex, nir_tex_src_comparator) ||
+ has_src(tex, nir_tex_src_projector) ||
+ has_src(tex, nir_tex_src_offset) ||
+ has_src(tex, nir_tex_src_ddx) ||
+ has_src(tex, nir_tex_src_ddy) ||
+ has_src(tex, nir_tex_src_ms_index) ||
+ has_src(tex, nir_tex_src_texture_offset) ||
+ has_src(tex, nir_tex_src_sampler_offset))
+ continue;
+
+ int idx = nir_tex_instr_src_index(tex, nir_tex_src_coord);
+ /* First source should be the sampling coordinate. */
+ nir_tex_src *coord = &tex->src[idx];
+ debug_assert(coord->src.is_ssa);
+
+ if (ir3_nir_coord_offset(coord->src.ssa) >= 0) {
+ tex->op = nir_texop_tex_prefetch;
+
+ progress |= true;
+ }
+ }
+
+ return progress;
+}
+
+static bool
+lower_tex_prefetch_func(nir_function_impl *impl)
+{
+ /* Only instructions in the the outer-most block are considered
+ * eligible for pre-dispatch, because they need to be move-able
+ * to the beginning of the shader to avoid locking down the
+ * register holding the pre-fetched result for too long.
+ */
+ nir_block *block = nir_start_block(impl);
+ if (!block)
+ return false;
+
+ bool progress = lower_tex_prefetch_block(block);
+
+ if (progress) {
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ }
+
+ return progress;
+}
+
+bool
+ir3_nir_lower_tex_prefetch(nir_shader *shader)
+{
+ bool progress = false;
+
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
+
+ nir_foreach_function(function, shader) {
+ /* Only texture sampling instructions inside the main function
+ * are eligible for pre-dispatch.
+ */
+ if (!function->impl || !function->is_entrypoint)
+ continue;
+
+ progress |= lower_tex_prefetch_func(function->impl);
+ }
+
+ return progress;
+}