if (!swrast->TexelBuffer) {
#ifdef _OPENMP
const GLint maxThreads = omp_get_max_threads();
+
+ /* TexelBuffer memory allocation needs to be done in a critical section
+ * as this code runs in a parallel loop.
+ * When entering the section, first check if TexelBuffer has been
+ * initialized already by another thread while this thread was waiting.
+ */
+ #pragma omp critical
+ if (!swrast->TexelBuffer) {
#else
const GLint maxThreads = 1;
#endif
swrast->TexelBuffer =
malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
+#ifdef _OPENMP
+ } /* critical section */
+#endif
+
if (!swrast->TexelBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
return;