Shader-db results for v3d:
total instructions in shared programs:
9132728 ->
9119238 (-0.15%)
instructions in affected programs: 596886 -> 583396 (-2.26%)
helped: 1118
HURT: 224
total threads in shared programs: 234298 -> 234308 (<.01%)
threads in affected programs: 10 -> 20 (100.00%)
helped: 5
HURT: 0
total uniforms in shared programs:
3022949 ->
3022622 (-0.01%)
uniforms in affected programs: 29163 -> 28836 (-1.12%)
helped: 108
HURT: 37
total max-temps in shared programs:
1328030 ->
1327762 (-0.02%)
max-temps in affected programs: 10097 -> 9829 (-2.65%)
helped: 263
HURT: 15
total spills in shared programs: 3793 -> 3777 (-0.42%)
spills in affected programs: 432 -> 416 (-3.70%)
helped: 16
HURT: 0
total fills in shared programs: 4380 -> 4266 (-2.60%)
fills in affected programs: 828 -> 714 (-13.77%)
helped: 16
HURT: 0
Reviewed-by: Eric Anholt <eric@anholt.net>
return true;
}
+ /* Operating together dynamically uniform expressions produces a
+ * dynamically uniform result
+ */
+ if (src.ssa->parent_instr->type == nir_instr_type_alu) {
+ nir_alu_instr *alu = nir_instr_as_alu(src.ssa->parent_instr);
+ for (int i = 0; i < nir_op_infos[alu->op].num_inputs; i++) {
+ if (!nir_src_is_dynamically_uniform(alu->src[i].src))
+ return false;
+ }
+
+ return true;
+ }
+
/* XXX: this could have many more tests, such as when a sampler function is
* called with dynamically uniform arguments.
*/