Some front buffer rendering was in the wrong position. This included
scissored clears, glDrawPixels and glCopyPixels. The problem was the
y coordinate passed to putImage() didn't match the y coordinate passed
to getImage().
We fix this by setting xrb->map_y to the inverted coordinate in
swrast_map_renderbuffer() which is used later by the putImage() call.
Also pass xrb->map_y to getImage() to be symmetric.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97426
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
xrb->map_mode = mode;
xrb->map_x = x;
- xrb->map_y = y;
+ xrb->map_y = rb->Height - y - h;
xrb->map_w = w;
xrb->map_h = h;
stride = w * cpp;
xrb->Base.Buffer = malloc(h * stride);
- sPriv->swrast_loader->getImage(dPriv, x, rb->Height - y - h, w, h,
+ sPriv->swrast_loader->getImage(dPriv, x, xrb->map_y, w, h,
(char *) xrb->Base.Buffer,
dPriv->loaderPrivate);