ARB_shading_language_100 bit;
authorMichal Krol <mjkrol@gmail.org>
Thu, 14 Apr 2005 10:25:49 +0000 (10:25 +0000)
committerMichal Krol <mjkrol@gmail.org>
Thu, 14 Apr 2005 10:25:49 +0000 (10:25 +0000)
Fragment shader derivative hint

src/mesa/main/mtypes.h

index 399cc22f058c1e20c884610d4ee2d0cf8cdf5db4..4be5c28fdf0ea2c0090feb075daae47fb82be32e 100644 (file)
@@ -706,7 +706,8 @@ struct gl_hint_attrib
    GLenum Fog;
    GLenum ClipVolumeClipping;   /**< GL_EXT_clip_volume_hint */
    GLenum TextureCompression;   /**< GL_ARB_texture_compression */
-   GLenum GenerateMipmap;       /**< GL_SGIS_generate_mipmap */
+   GLenum GenerateMipmap;       /**< GL_SGIS_generate_mipmap */\r
+   GLenum FragmentShaderDerivative; /**< GL_ARB_fragment_shader */
 };
 
 
@@ -2125,7 +2126,8 @@ struct gl_extensions
    GLboolean ARB_multitexture;
    GLboolean ARB_occlusion_query;
    GLboolean ARB_point_sprite;
-   GLboolean ARB_shader_objects;
+   GLboolean ARB_shader_objects;\r
+   GLboolean ARB_shading_language_100;
    GLboolean ARB_shadow;
    GLboolean ARB_texture_border_clamp;
    GLboolean ARB_texture_compression;