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glx/apple: Fixed glx context memory leak in case of failure.
author
Siavash Eliasi
<siavashserver@gmail.com>
Mon, 10 Feb 2014 09:58:16 +0000
(13:28 +0330)
committer
Kristian Høgsberg
<krh@bitplanet.net>
Fri, 28 Feb 2014 23:57:15 +0000
(15:57 -0800)
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jeremy Huddleston Sequoia: <jeremyhu@apple.com>
src/glx/apple/apple_glx_context.c
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diff --git
a/src/glx/apple/apple_glx_context.c
b/src/glx/apple/apple_glx_context.c
index 0bb25b425753b6f93f73194e768a8c024ad6194e..8a6ded28aa2fa405c9f31ed7ddc52d84ad847226 100644
(file)
--- a/
src/glx/apple/apple_glx_context.c
+++ b/
src/glx/apple/apple_glx_context.c
@@
-142,6
+142,7
@@
apple_glx_create_context(void **ptr, Display * dpy, int screen,
if (sharedac && !is_context_valid(sharedac)) {
*errorptr = GLXBadContext;
*x11errorptr = false;
+ free(ac);
return true;
}