else /* don't create guest backing store for MSAA */
metadata->total_size = 0;
}
+
+unsigned virgl_resource_offset(struct pipe_resource *pres,
+ struct virgl_resource_metadata *metadata,
+ unsigned level, unsigned layer)
+{
+ const unsigned hgt = u_minify(pres->height0, level);
+ const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
+ unsigned offset = metadata->level_offset[level];
+
+ if (pres->target == PIPE_TEXTURE_CUBE ||
+ pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
+ pres->target == PIPE_TEXTURE_3D ||
+ pres->target == PIPE_TEXTURE_2D_ARRAY) {
+ offset += layer * nblocksy * metadata->stride[level];
+ }
+ else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
+ offset += layer * metadata->stride[level];
+ }
+ else {
+ assert(layer == 0);
+ }
+
+ return offset;
+}
void virgl_resource_layout(struct pipe_resource *pt,
struct virgl_resource_metadata *metadata);
+unsigned virgl_resource_offset(struct pipe_resource *pres,
+ struct virgl_resource_metadata *metadata,
+ unsigned level, unsigned layer);
#endif
}
}
-static unsigned
-vrend_get_tex_image_offset(const struct virgl_texture *res,
- unsigned level, unsigned layer)
-{
- const struct pipe_resource *pres = &res->base.u.b;
- const unsigned hgt = u_minify(pres->height0, level);
- const unsigned nblocksy = util_format_get_nblocksy(pres->format, hgt);
- unsigned offset = res->metadata.level_offset[level];
-
- if (pres->target == PIPE_TEXTURE_CUBE ||
- pres->target == PIPE_TEXTURE_CUBE_ARRAY ||
- pres->target == PIPE_TEXTURE_3D ||
- pres->target == PIPE_TEXTURE_2D_ARRAY) {
- offset += layer * nblocksy * res->metadata.stride[level];
- }
- else if (pres->target == PIPE_TEXTURE_1D_ARRAY) {
- offset += layer * res->metadata.stride[level];
- }
- else {
- assert(layer == 0);
- }
-
- return offset;
-}
-
static void *virgl_texture_transfer_map(struct pipe_context *ctx,
struct pipe_resource *resource,
unsigned level,
trans->base.stride = ((struct virgl_texture*)trans->resolve_tmp)->metadata.stride[level];
trans->base.layer_stride = trans->base.stride * nblocksy;
} else {
- offset = vrend_get_tex_image_offset(vtex, level, box->z);
+ offset = virgl_resource_offset(&vtex->base.u.b, &vtex->metadata, level, box->z);
offset += box->y / util_format_get_blockheight(format) * trans->base.stride +
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);