return VK_SUCCESS;
}
-static void
-anv_surface_get_subresource_layout(struct anv_image *image,
- struct anv_surface *surface,
- const VkImageSubresource *subresource,
- VkSubresourceLayout *layout)
+void anv_GetImageSubresourceLayout(
+ VkDevice device,
+ VkImage _image,
+ const VkImageSubresource* subresource,
+ VkSubresourceLayout* layout)
{
+ ANV_FROM_HANDLE(anv_image, image, _image);
+ const struct anv_surface *surface =
+ get_surface(image, subresource->aspectMask);
+
+ assert(__builtin_popcount(subresource->aspectMask) == 1);
+
/* If we are on a non-zero mip level or array slice, we need to
* calculate a real offset.
*/
layout->size = surface->isl.size;
}
-void anv_GetImageSubresourceLayout(
- VkDevice device,
- VkImage _image,
- const VkImageSubresource* pSubresource,
- VkSubresourceLayout* pLayout)
-{
- ANV_FROM_HANDLE(anv_image, image, _image);
-
- assert(__builtin_popcount(pSubresource->aspectMask) == 1);
-
- anv_surface_get_subresource_layout(image,
- get_surface(image,
- pSubresource->aspectMask),
- pSubresource, pLayout);
-}
-
/**
* This function determines the optimal buffer to use for a given
* VkImageLayout and other pieces of information needed to make that