GLuint nr);
void generate_fb_write(fs_inst *inst, struct brw_reg payload);
void generate_urb_write(fs_inst *inst, struct brw_reg payload);
+ void generate_cs_terminate(fs_inst *inst, struct brw_reg payload);
void generate_blorp_fb_write(fs_inst *inst);
void generate_linterp(fs_inst *inst, struct brw_reg dst,
struct brw_reg *src);
brw_inst_set_urb_global_offset(p->devinfo, insn, inst->offset);
}
+void
+fs_generator::generate_cs_terminate(fs_inst *inst, struct brw_reg payload)
+{
+ struct brw_inst *insn;
+
+ insn = brw_next_insn(p, BRW_OPCODE_SEND);
+
+ brw_set_dest(p, insn, brw_null_reg());
+ brw_set_src0(p, insn, payload);
+ brw_set_src1(p, insn, brw_imm_d(0));
+
+ /* Terminate a compute shader by sending a message to the thread spawner.
+ */
+ brw_inst_set_sfid(devinfo, insn, BRW_SFID_THREAD_SPAWNER);
+ brw_inst_set_mlen(devinfo, insn, 1);
+ brw_inst_set_rlen(devinfo, insn, 0);
+ brw_inst_set_eot(devinfo, insn, inst->eot);
+ brw_inst_set_header_present(devinfo, insn, false);
+
+ brw_inst_set_ts_opcode(devinfo, insn, 0); /* Dereference resource */
+ brw_inst_set_ts_request_type(devinfo, insn, 0); /* Root thread */
+
+ /* Note that even though the thread has a URB resource associated with it,
+ * we set the "do not dereference URB" bit, because the URB resource is
+ * managed by the fixed-function unit, so it will free it automatically.
+ */
+ brw_inst_set_ts_resource_select(devinfo, insn, 1); /* Do not dereference URB */
+
+ brw_inst_set_mask_control(devinfo, insn, BRW_MASK_DISABLE);
+}
+
void
fs_generator::generate_blorp_fb_write(fs_inst *inst)
{
GEN7_PIXEL_INTERPOLATOR_LOC_PER_SLOT_OFFSET);
break;
+ case CS_OPCODE_CS_TERMINATE:
+ generate_cs_terminate(inst, src[0]);
+ break;
+
default:
unreachable("Unsupported opcode");