The spec allows adding scalars with a vector or matrix. In this case
the opt was losing swizzle and size information.
This fixes a bug with Doom (2016) shaders.
Fixes: 34ec1a24d61f ("glsl: Optimize (x + y cmp 0) into (x cmp -y).")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
if (!is_vec_zero(zero))
continue;
+ /* We are allowed to add scalars with a vector or matrix. In that
+ * case lets just exit early.
+ */
+ if (add->operands[0]->type != add->operands[1]->type)
+ continue;
+
/* Depending of the zero position we want to optimize
* (0 cmp x+y) into (-x cmp y) or (x+y cmp 0) into (x cmp -y)
*/