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progs/glsl: Include local headers before installed headers during compilation.
author
Vinson Lee
<vlee@vmware.com>
Mon, 21 Sep 2009 14:44:53 +0000
(08:44 -0600)
committer
Vinson Lee
<vlee@vmware.com>
Thu, 3 Dec 2009 03:39:25 +0000
(19:39 -0800)
Fixes compilation errors on platforms with insufficient older installed
GL headers.
(cherry picked from commit
d17af7d1e19e637e29db47bd8f6e3e579760c530
)
progs/glsl/Makefile
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diff --git
a/progs/glsl/Makefile
b/progs/glsl/Makefile
index a8e4cf3e661b5a561c4071c082cdb7a6052ae234..8928c833c0e7725923a127d60b8828495860f78a 100644
(file)
--- a/
progs/glsl/Makefile
+++ b/
progs/glsl/Makefile
@@
-15,7
+15,7
@@
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) \
# using : to avoid APP_CC pointing to CC loop
CC := $(APP_CC)
-CFLAGS
+= -I$(INCDIR
)
+CFLAGS
:= -I$(INCDIR) $(CFLAGS
)
LDLIBS = $(LIBS)
PROG_SOURCES = \