Feature Status
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-GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
+GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl, zink
glBindFragDataLocation, glGetFragDataLocation DONE
- GL_NV_conditional_render (Conditional rendering) DONE (zink)
- GL_ARB_map_buffer_range (Map buffer subranges) DONE (v3d, zink)
- GL_ARB_color_buffer_float (Clamping controls) DONE (v3d, zink)
- GL_ARB_texture_float (Float textures, renderbuffers) DONE (v3d, zink)
- GL_EXT_packed_float DONE (v3d, zink)
- GL_EXT_texture_shared_exponent DONE (v3d, zink)
- GL_ARB_depth_buffer_float (Float depth buffers) DONE (v3d, zink)
- GL_ARB_framebuffer_object (Framebuffer objects) DONE (v3d, zink)
+ GL_NV_conditional_render (Conditional rendering) DONE ()
+ GL_ARB_map_buffer_range (Map buffer subranges) DONE (v3d)
+ GL_ARB_color_buffer_float (Clamping controls) DONE (v3d)
+ GL_ARB_texture_float (Float textures, renderbuffers) DONE (v3d)
+ GL_EXT_packed_float DONE (v3d)
+ GL_EXT_texture_shared_exponent DONE (v3d)
+ GL_ARB_depth_buffer_float (Float depth buffers) DONE (v3d)
+ GL_ARB_framebuffer_object (Framebuffer objects) DONE (v3d)
GL_ARB_half_float_pixel DONE (all drivers)
- GL_ARB_half_float_vertex DONE (v3d, zink)
- GL_EXT_texture_integer DONE (v3d, zink)
- GL_EXT_texture_array DONE (v3d, zink)
- GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE (v3d, zink)
- GL_EXT_texture_compression_rgtc DONE (zink)
- GL_ARB_texture_rg DONE (v3d, zink)
- GL_EXT_transform_feedback (Transform feedback) DONE (v3d, zink)
- GL_ARB_vertex_array_object (Vertex array objects) DONE (v3d, zink)
- GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE (v3d, zink)
+ GL_ARB_half_float_vertex DONE (v3d)
+ GL_EXT_texture_integer DONE (v3d)
+ GL_EXT_texture_array DONE (v3d)
+ GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE (v3d)
+ GL_EXT_texture_compression_rgtc DONE ()
+ GL_ARB_texture_rg DONE (v3d)
+ GL_EXT_transform_feedback (Transform feedback) DONE (v3d)
+ GL_ARB_vertex_array_object (Vertex array objects) DONE (v3d)
+ GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE (v3d)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
- Depth format cube textures DONE (zink)
- GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d, zink)
- Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*), zink)
- 8 draw buffers DONE (zink)
+ Depth format cube textures DONE ()
+ GLX_ARB_create_context (GLX 1.4 is required) DONE (v3d)
+ Multisample anti-aliasing DONE (freedreno/a5xx+, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
+ 8 draw buffers DONE ()
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support