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mesa: updated comment
author
Brian Paul
<brian.paul@tungstengraphics.com>
Fri, 14 Nov 2008 20:19:31 +0000
(13:19 -0700)
committer
Brian Paul
<brianp@vmware.com>
Tue, 6 Jan 2009 15:49:08 +0000
(08:49 -0700)
(cherry picked from commit
d9fa9e3290611944d5fd52301645367eeeb24f03
)
src/mesa/shader/slang/slang_codegen.c
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diff --git
a/src/mesa/shader/slang/slang_codegen.c
b/src/mesa/shader/slang/slang_codegen.c
index 0f7b5a5d1239f5a08da446ead4dc5f96ac317a69..d93ef8f79991bf7c3f7fb2372467b3d0781391a8 100644
(file)
--- a/
src/mesa/shader/slang/slang_codegen.c
+++ b/
src/mesa/shader/slang/slang_codegen.c
@@
-1474,6
+1474,8
@@
_slang_simple_writemask(GLuint writemask, GLuint swizzle)
* Convert the given swizzle into a writemask. In some cases this
* is trivial, in other cases, we'll need to also swizzle the right
* hand side to put components in the right places.
+ * See comment above for more info.
+ * XXX this function could be simplified and should probably be renamed.
* \param swizzle the incoming swizzle
* \param writemaskOut returns the writemask
* \param swizzleOut swizzle to apply to the right-hand-side