We already program all the sampler state correctly, we just didn't give
the GPU a pointer to it for the VS stage. Thus, any texturing other
than texelFetch() wouldn't work.
Fixes piglit test vs-textureLod-miplevels and 99 of oglconform's
glsl-bif-tex subtests.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
GS_SAMPLER_STATE_CHANGE |
PS_SAMPLER_STATE_CHANGE |
(4 - 2));
- OUT_BATCH(0); /* VS */
+ OUT_BATCH(brw->sampler.offset); /* VS */
OUT_BATCH(0); /* GS */
OUT_BATCH(brw->sampler.offset);
ADVANCE_BATCH();