Updated Driver.CopyTexImage[12]D and Driver.CopyTexSubImage[123]D functions
authorBrian Paul <brian.paul@tungstengraphics.com>
Mon, 19 Feb 2001 20:01:41 +0000 (20:01 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Mon, 19 Feb 2001 20:01:41 +0000 (20:01 +0000)
so they work like the other teximage functions.  Added fallback routines to
texstore.c for drivers to use.

src/mesa/drivers/osmesa/osmesa.c
src/mesa/drivers/x11/xm_dd.c
src/mesa/main/dd.h
src/mesa/main/teximage.c
src/mesa/main/texstore.c
src/mesa/main/texstore.h

index d0833be786f6f0d09e31d0dc5428a32dba749241..517199601f48ea9121e35c8c8e7d51ca84db0e02 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: osmesa.c,v 1.46 2001/02/12 18:32:26 brianp Exp $ */
+/* $Id: osmesa.c,v 1.47 2001/02/19 20:01:42 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -1801,6 +1801,11 @@ static void osmesa_update_state( GLcontext *ctx, GLuint new_state )
    ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
    ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
    ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+   ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d;
+   ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d;
+   ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d;
+   ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d;
+   ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d;
    ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
 
 
index 424d0fb48e3f332c307e8323b43b5def8052a9cb..bf0058cc41e96dad1fd03be3e49f91a8db46f9d9 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: xm_dd.c,v 1.14 2001/02/06 21:42:49 brianp Exp $ */
+/* $Id: xm_dd.c,v 1.15 2001/02/19 20:01:42 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -965,6 +965,11 @@ void xmesa_init_pointers( GLcontext *ctx )
    ctx->Driver.TexSubImage1D = _mesa_store_texsubimage1d;
    ctx->Driver.TexSubImage2D = _mesa_store_texsubimage2d;
    ctx->Driver.TexSubImage3D = _mesa_store_texsubimage3d;
+   ctx->Driver.CopyTexImage1D = _mesa_copy_teximage1d;
+   ctx->Driver.CopyTexImage2D = _mesa_copy_teximage2d;
+   ctx->Driver.CopyTexSubImage1D = _mesa_copy_texsubimage1d;
+   ctx->Driver.CopyTexSubImage2D = _mesa_copy_texsubimage2d;
+   ctx->Driver.CopyTexSubImage3D = _mesa_copy_texsubimage3d;
    ctx->Driver.TestProxyTexImage = _mesa_test_proxy_teximage;
 
    /* 
index 818a6143f2db118c65746d147cd23fcba52ba6b9..bfe3d3a50edd76e3dfb2f6f9fd02a0d1e55b0b9c 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: dd.h,v 1.52 2001/02/15 01:33:52 keithw Exp $ */
+/* $Id: dd.h,v 1.53 2001/02/19 20:02:37 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -469,7 +469,6 @@ struct dd_function_table {
                        struct gl_texture_object *texObj,
                        struct gl_texture_image *texImage );
    /* Called by glTexImage1/2/3D.
-    * Will not be called if any glPixelTransfer operations are enabled.
     * Arguments:
     *   <target>, <level>, <format>, <type> and <pixels> are user specified.
     *   <packing> indicates the image packing of pixels.
@@ -478,10 +477,7 @@ struct dd_function_table {
     *      width, height, depth, border and internalFormat information.
     *   <retainInternalCopy> is returned by this function and indicates whether
     *      core Mesa should keep an internal copy of the texture image.
-    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
-    * should do the job.  If GL_FALSE is returned, this function will be
-    * called a second time after the texture image has been unpacked into
-    * GLubytes.  It may be easier for the driver to handle then.
+    * Drivers should call a fallback routine from texstore.c if needed.
     */
 
    void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
@@ -508,7 +504,6 @@ struct dd_function_table {
                           struct gl_texture_object *texObj,
                           struct gl_texture_image *texImage );
    /* Called by glTexSubImage1/2/3D.
-    * Will not be called if any glPixelTransfer operations are enabled.
     * Arguments:
     *   <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
     *      <depth>, <format>, <type> and <pixels> are user specified.
@@ -516,38 +511,32 @@ struct dd_function_table {
     *   <texObj> is the target texture object.
     *   <texImage> is the target texture image.  It will have the texture
     *      width, height, border and internalFormat information.
-    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
-    * should do the job.  If GL_FALSE is returned, then TexImage1/2/3D will
-    * be called with the complete texture image.
+    * The driver should use a fallback routine from texstore.c if needed.
     */
       
-   GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
-                                GLenum internalFormat, GLint x, GLint y,
-                                GLsizei width, GLint border );
-   GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
-                                GLenum internalFormat, GLint x, GLint y,
-                                GLsizei width, GLsizei height, GLint border );
+   void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+                           GLenum internalFormat, GLint x, GLint y,
+                           GLsizei width, GLint border );
+   void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+                           GLenum internalFormat, GLint x, GLint y,
+                           GLsizei width, GLsizei height, GLint border );
    /* Called by glCopyTexImage1D and glCopyTexImage2D.
-    * Will not be called if any glPixelTransfer operations are enabled.
-    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
-    * should do the job.
-    */
-
-   GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
-                                   GLint xoffset,
-                                   GLint x, GLint y, GLsizei width );
-   GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
-                                   GLint xoffset, GLint yoffset,
-                                   GLint x, GLint y,
-                                   GLsizei width, GLsizei height );
-   GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
-                                   GLint xoffset, GLint yoffset, GLint zoffset,
-                                   GLint x, GLint y,
-                                   GLsizei width, GLsizei height );
+    * Drivers should use a fallback routine from texstore.c if needed.
+    */
+
+   void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+                              GLint xoffset,
+                              GLint x, GLint y, GLsizei width );
+   void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+                              GLint xoffset, GLint yoffset,
+                              GLint x, GLint y,
+                              GLsizei width, GLsizei height );
+   void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+                              GLint xoffset, GLint yoffset, GLint zoffset,
+                              GLint x, GLint y,
+                              GLsizei width, GLsizei height );
    /* Called by glCopyTexSubImage1/2/3D.
-    * Will not be called if any glPixelTransfer operations are enabled.
-    * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
-    * should do the job.
+    * Drivers should use a fallback routine from texstore.c if needed.
     */
 
    GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
index e534924e80c4f087ce6c8ed2a748e5468ee3a211..279126f2d48a0f62b3635e12b554a0cd4d90c6f0 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.77 2001/02/17 18:41:01 brianp Exp $ */
+/* $Id: teximage.c,v 1.78 2001/02/19 20:01:41 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -1628,6 +1628,9 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
 
+   if (ctx->NewState & _NEW_PIXEL)
+      gl_update_state(ctx);
+
    /* XXX should test internal format */
    if (is_color_format(format)) {
       _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
@@ -1646,9 +1649,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
    if (width == 0 || !pixels)
       return;  /* no-op, not an error */
 
-   if (ctx->NewState & _NEW_PIXEL)
-      gl_update_state(ctx);
-
    ASSERT(ctx->Driver.TexSubImage1D);
    (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
                                 format, type, pixels, &ctx->Unpack,
@@ -1669,6 +1669,9 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
 
+   if (ctx->NewState & _NEW_PIXEL)
+      gl_update_state(ctx);
+
    /* XXX should test internal format */
    if (is_color_format(format)) {
       _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth,
@@ -1688,9 +1691,6 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
    if (width == 0 || height == 0 || !pixels)
       return;  /* no-op, not an error */
 
-   if (ctx->NewState & _NEW_PIXEL)
-      gl_update_state(ctx);
-
    ASSERT(ctx->Driver.TexSubImage2D);
    (*ctx->Driver.TexSubImage2D)(ctx, target, level, xoffset, yoffset,
                                 width, height, format, type, pixels,
@@ -1711,6 +1711,9 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
    struct gl_texture_object *texObj;
    struct gl_texture_image *texImage;
 
+   if (ctx->NewState & _NEW_PIXEL)
+      gl_update_state(ctx);
+
    if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
                               width, height, depth, format, type)) {
       return;   /* error was detected */
@@ -1724,9 +1727,6 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
    if (width == 0 || height == 0 || height == 0 || !pixels)
       return;  /* no-op, not an error */
 
-   if (ctx->NewState & _NEW_PIXEL)
-      gl_update_state(ctx);
-
    ASSERT(ctx->Driver.TexSubImage3D);
    (*ctx->Driver.TexSubImage3D)(ctx, target, level,
                                 xoffset, yoffset, zoffset,
@@ -1737,56 +1737,15 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
 
 
 
-/*
- * Read an RGBA image from the frame buffer.
- * This is used by glCopyTex[Sub]Image[12]D().
- * Input:  ctx - the context
- *         x, y - lower left corner
- *         width, height - size of region to read
- * Return: pointer to block of GL_RGBA, GLchan data.
- */
-static GLchan *
-read_color_image( GLcontext *ctx, GLint x, GLint y,
-                  GLsizei width, GLsizei height )
-{
-   GLint stride, i;
-   GLchan *image, *dst;
-
-   image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
-   if (!image)
-      return NULL;
-
-   /* Select buffer to read from */
-   (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
-                                 ctx->Pixel.DriverReadBuffer );
-
-   RENDER_START(ctx);
-
-   dst = image;
-   stride = width * 4;
-   for (i = 0; i < height; i++) {
-      gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
-                         (GLchan (*)[4]) dst );
-      dst += stride;
-   }
-
-   RENDER_FINISH(ctx);
-
-   /* Read from draw buffer (the default) */
-   (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
-                                 ctx->Color.DriverDrawBuffer );
-
-   return image;
-}
-
-
-
 void
 _mesa_CopyTexImage1D( GLenum target, GLint level,
                       GLenum internalFormat,
                       GLint x, GLint y,
                       GLsizei width, GLint border )
 {
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
    GLsizei postConvWidth = width;
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1802,27 +1761,35 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
                                postConvWidth, 1, border))
       return;
 
-   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage1D
-       || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
-                         internalFormat, x, y, width, border)) {
-      struct gl_pixelstore_attrib unpackSave;
-
-      /* get image from framebuffer */
-      GLchan *image = read_color_image( ctx, x, y, width, 1 );
-      if (!image) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   if (!texImage) {
+      texImage = _mesa_alloc_texture_image();
+      set_tex_image(texObj, target, level, texImage);
+      if (!texImage) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
          return;
       }
+   }
+   else if (texImage->Data) {
+      /* free the old texture data */
+      FREE(texImage->Data);
+      texImage->Data = NULL;
+   }
 
-      /* call glTexImage1D to redefine the texture */
-      unpackSave = ctx->Unpack;
-      ctx->Unpack = _mesa_native_packing;
-      (*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
-                                border, GL_RGBA, GL_UNSIGNED_BYTE, image );
-      ctx->Unpack = unpackSave;
+   clear_teximage_fields(texImage); /* not really needed, but helpful */
+   init_teximage_fields(ctx, texImage, postConvWidth, 1, 1,
+                        border, internalFormat);
 
-      FREE(image);
-   }
+
+   ASSERT(ctx->Driver.CopyTexImage1D);
+   (*ctx->Driver.CopyTexImage1D)(ctx, target, level, internalFormat,
+                                 x, y, width, border);
+
+   /* state update */
+   texObj->Complete = GL_FALSE;
+   ctx->NewState |= _NEW_TEXTURE;
 }
 
 
@@ -1832,6 +1799,9 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
                       GLint x, GLint y, GLsizei width, GLsizei height,
                       GLint border )
 {
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
    GLsizei postConvWidth = width, postConvHeight = height;
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
@@ -1848,27 +1818,34 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
                                postConvWidth, postConvHeight, border))
       return;
 
-   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexImage2D
-       || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
-                         internalFormat, x, y, width, height, border)) {
-      struct gl_pixelstore_attrib unpackSave;
-
-      /* get image from framebuffer */
-      GLchan *image = read_color_image( ctx, x, y, width, height );
-      if (!image) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   if (!texImage) {
+      texImage = _mesa_alloc_texture_image();
+      set_tex_image(texObj, target, level, texImage);
+      if (!texImage) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
          return;
       }
+   }
+   else if (texImage->Data) {
+      /* free the old texture data */
+      FREE(texImage->Data);
+      texImage->Data = NULL;
+   }
 
-      /* call glTexImage2D to redefine the texture */
-      unpackSave = ctx->Unpack;
-      ctx->Unpack = _mesa_native_packing;
-      (ctx->Exec->TexImage2D)( target, level, internalFormat, width,
-                      height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
-      ctx->Unpack = unpackSave;
+   clear_teximage_fields(texImage); /* not really needed, but helpful */
+   init_teximage_fields(ctx, texImage, postConvWidth, postConvHeight, 1,
+                        border, internalFormat);
 
-      FREE(image);
-   }
+   ASSERT(ctx->Driver.CopyTexImage2D);
+   (*ctx->Driver.CopyTexImage2D)(ctx, target, level, internalFormat,
+                                 x, y, width, height, border);
+
+   /* state update */
+   texObj->Complete = GL_FALSE;
+   ctx->NewState |= _NEW_TEXTURE;
 }
 
 
@@ -1891,34 +1868,8 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
                                    xoffset, 0, 0, postConvWidth, 1))
       return;
 
-   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage1D
-       || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
-                                            xoffset, x, y, width)) {
-      struct gl_texture_unit *texUnit;
-      struct gl_texture_image *teximage;
-      struct gl_pixelstore_attrib unpackSave;
-      GLchan *image;
-
-      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-      teximage = texUnit->Current1D->Image[level];
-      assert(teximage);
-
-      /* get image from frame buffer */
-      image = read_color_image(ctx, x, y, width, 1);
-      if (!image) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
-         return;
-      }
-
-      /* now call glTexSubImage1D to do the real work */
-      unpackSave = ctx->Unpack;
-      ctx->Unpack = _mesa_native_packing;
-      _mesa_TexSubImage1D(target, level, xoffset, width,
-                          GL_RGBA, GL_UNSIGNED_BYTE, image);
-      ctx->Unpack = unpackSave;
-
-      FREE(image);
-   }
+   ASSERT(ctx->Driver.CopyTexSubImage1D);
+   (*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, xoffset, x, y, width);
 }
 
 
@@ -1942,34 +1893,9 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
                                    postConvWidth, postConvHeight))
       return;
 
-   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage2D
-       || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
-                                xoffset, yoffset, x, y, width, height )) {
-      struct gl_texture_unit *texUnit;
-      struct gl_texture_image *teximage;
-      struct gl_pixelstore_attrib unpackSave;
-      GLchan *image;
-
-      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-      teximage = texUnit->Current2D->Image[level];
-      assert(teximage);
-
-      /* get image from frame buffer */
-      image = read_color_image(ctx, x, y, width, height);
-      if (!image) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
-         return;
-      }
-
-      /* now call glTexSubImage2D to do the real work */
-      unpackSave = ctx->Unpack;
-      ctx->Unpack = _mesa_native_packing;
-      _mesa_TexSubImage2D(target, level, xoffset, yoffset, width, height,
-                          GL_RGBA, GL_UNSIGNED_BYTE, image);
-      ctx->Unpack = unpackSave;
-
-      FREE(image);
-   }
+   ASSERT(ctx->Driver.CopyTexSubImage2D);
+   (*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
+                                    xoffset, yoffset, x, y, width, height);
 }
 
 
@@ -1993,34 +1919,10 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
                                    zoffset, postConvWidth, postConvHeight))
       return;
 
-   if (ctx->_ImageTransferState || !ctx->Driver.CopyTexSubImage3D
-       || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
-                     xoffset, yoffset, zoffset, x, y, width, height )) {
-      struct gl_texture_unit *texUnit;
-      struct gl_texture_image *teximage;
-      struct gl_pixelstore_attrib unpackSave;
-      GLchan *image;
-
-      texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
-      teximage = texUnit->Current3D->Image[level];
-      assert(teximage);
-
-      /* get image from frame buffer */
-      image = read_color_image(ctx, x, y, width, height);
-      if (!image) {
-         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
-         return;
-      }
-
-      /* now call glTexSubImage2D to do the real work */
-      unpackSave = ctx->Unpack;
-      ctx->Unpack = _mesa_native_packing;
-      _mesa_TexSubImage3D(target, level, xoffset, yoffset, zoffset,
-                          width, height, 1, GL_RGBA, GL_UNSIGNED_BYTE, image);
-      ctx->Unpack = unpackSave;
-
-      FREE(image);
-   }
+   ASSERT(ctx->Driver.CopyTexSubImage3D);
+   (*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
+                                    xoffset, yoffset, zoffset,
+                                    x, y, width, height);
 }
 
 
index 8f0f4fc64cb06d4d3f68241a45868174f5ee35cc..1ba40c9822bbeb4b06f749ee988c210459fc2fd0 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: texstore.c,v 1.6 2001/02/17 18:41:01 brianp Exp $ */
+/* $Id: texstore.c,v 1.7 2001/02/19 20:01:42 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -46,7 +46,8 @@
 #include "mem.h"
 #include "teximage.h"
 #include "texstore.h"
-
+#include "swrast/s_depth.h"  /* XXX this is kind of a cheat */
+#include "swrast/s_span.h"
 
 
 /*
@@ -73,21 +74,37 @@ fetch_1d_texel(const struct gl_texture_image *img,
          rgba[RCOMP] = src[0];
          rgba[GCOMP] = src[1];
          rgba[BCOMP] = src[2];
+         rgba[ACOMP] = CHAN_MAX;
          return;
       }
    case GL_ALPHA:
       {
          const GLchan *src = (GLchan *) img->Data + i;
          GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = 0;
+         rgba[GCOMP] = 0;
+         rgba[BCOMP] = 0;
          rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE:
+      {
+         const GLchan *src = (GLchan *) img->Data + i;
+         GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = CHAN_MAX;
+         return;
+      }
    case GL_INTENSITY:
       {
          const GLchan *src = (GLchan *) img->Data + i;
          GLchan *rgba = (GLchan *) texel;
          rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE_ALPHA:
@@ -95,6 +112,8 @@ fetch_1d_texel(const struct gl_texture_image *img,
          const GLchan *src = (GLchan *) img->Data + i * 2;
          GLchan *rgba = (GLchan *) texel;
          rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
          rgba[ACOMP] = src[1];
          return;
       }
@@ -140,28 +159,46 @@ fetch_2d_texel(const struct gl_texture_image *img,
          rgba[RCOMP] = src[0];
          rgba[GCOMP] = src[1];
          rgba[BCOMP] = src[2];
+         rgba[ACOMP] = CHAN_MAX;
          return;
       }
    case GL_ALPHA:
       {
          const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
          GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = 0;
+         rgba[GCOMP] = 0;
+         rgba[BCOMP] = 0;
          rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE:
+      {
+         const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
+         GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = CHAN_MAX;
+         return;
+      }
    case GL_INTENSITY:
       {
          const GLchan *src = (GLchan *) img->Data + (img->Width * j + i);
          GLchan *rgba = (GLchan *) texel;
          rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE_ALPHA:
       {
          const GLchan *src = (GLchan *) img->Data + (img->Width * j + i) * 2;
          GLchan *rgba = (GLchan *) texel;
-         rgba[RCOMP] = src[0];
+         rgba[RCOMP] = 0;
+         rgba[GCOMP] = 0;
+         rgba[BCOMP] = 0;
          rgba[ACOMP] = src[1];
          return;
       }
@@ -212,6 +249,7 @@ fetch_3d_texel(const struct gl_texture_image *img,
          rgba[RCOMP] = src[0];
          rgba[GCOMP] = src[1];
          rgba[BCOMP] = src[2];
+         rgba[ACOMP] = CHAN_MAX;
          return;
       }
    case GL_ALPHA:
@@ -219,16 +257,32 @@ fetch_3d_texel(const struct gl_texture_image *img,
          const GLchan *src = (GLchan *) img->Data
                            + (rectArea * k + width * j + i);
          GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = 0;
+         rgba[GCOMP] = 0;
+         rgba[BCOMP] = 0;
          rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE:
+      {
+         const GLchan *src = (GLchan *) img->Data
+                           + (rectArea * k + width * j + i);
+         GLchan *rgba = (GLchan *) texel;
+         rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = CHAN_MAX;
+         return;
+      }
    case GL_INTENSITY:
       {
          const GLchan *src = (GLchan *) img->Data
                            + (rectArea * k + width * j + i);
          GLchan *rgba = (GLchan *) texel;
          rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
+         rgba[ACOMP] = src[0];
          return;
       }
    case GL_LUMINANCE_ALPHA:
@@ -237,6 +291,8 @@ fetch_3d_texel(const struct gl_texture_image *img,
                            + (rectArea * k + width * j + i) * 2;
          GLchan *rgba = (GLchan *) texel;
          rgba[RCOMP] = src[0];
+         rgba[GCOMP] = src[0];
+         rgba[BCOMP] = src[0];
          rgba[ACOMP] = src[1];
          return;
       }
@@ -944,6 +1000,359 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
 
 
 
+
+/*
+ * Read an RGBA image from the frame buffer.
+ * This is used by glCopyTex[Sub]Image[12]D().
+ * Input:  ctx - the context
+ *         x, y - lower left corner
+ *         width, height - size of region to read
+ * Return: pointer to block of GL_RGBA, GLchan data.
+ */
+static GLchan *
+read_color_image( GLcontext *ctx, GLint x, GLint y,
+                  GLsizei width, GLsizei height )
+{
+   GLint stride, i;
+   GLchan *image, *dst;
+
+   image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
+   if (!image)
+      return NULL;
+
+   /* Select buffer to read from */
+   (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
+                                 ctx->Pixel.DriverReadBuffer );
+
+   RENDER_START(ctx);
+
+   dst = image;
+   stride = width * 4;
+   for (i = 0; i < height; i++) {
+      gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
+                         (GLchan (*)[4]) dst );
+      dst += stride;
+   }
+
+   RENDER_FINISH(ctx);
+
+   /* Read from draw buffer (the default) */
+   (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
+                                 ctx->Color.DriverDrawBuffer );
+
+   return image;
+}
+
+
+/*
+ * As above, but read data from depth buffer.
+ */
+static GLfloat *
+read_depth_image( GLcontext *ctx, GLint x, GLint y,
+                  GLsizei width, GLsizei height )
+{
+   GLint i;
+   GLfloat *image, *dst;
+
+   image = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
+   if (!image)
+      return NULL;
+
+   RENDER_START(ctx);
+
+   dst = image;
+   for (i = 0; i < height; i++) {
+      _mesa_read_depth_span_float(ctx, width, x, y + i, dst);
+      dst += width;
+   }
+
+   RENDER_FINISH(ctx);
+
+   return image;
+}
+
+
+
+static GLboolean
+is_depth_format(GLenum format)
+{
+   switch (format) {
+      case GL_DEPTH_COMPONENT:
+      case GL_DEPTH_COMPONENT16_SGIX:
+      case GL_DEPTH_COMPONENT24_SGIX:
+      case GL_DEPTH_COMPONENT32_SGIX:
+         return GL_TRUE;
+      default:
+         return GL_FALSE;
+   }
+}
+
+
+/*
+ * Fallback for Driver.CopyTexImage1D().
+ */
+void
+_mesa_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level,
+                       GLenum internalFormat,
+                       GLint x, GLint y, GLsizei width, GLint border )
+{
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   ASSERT(texObj);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   ASSERT(texImage);
+
+   ASSERT(ctx->Driver.TexImage1D);
+
+   if (is_depth_format(internalFormat)) {
+      /* read depth image from framebuffer */
+      GLfloat *image = read_depth_image(ctx, x, y, width, 1);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
+         return;
+      }
+
+      /* call glTexImage1D to redefine the texture */
+      (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+                                width, border,
+                                GL_DEPTH_COMPONENT, GL_FLOAT, image,
+                                &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+   else {
+      /* read RGBA image from framebuffer */
+      GLchan *image = read_color_image(ctx, x, y, width, 1);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
+         return;
+      }
+
+      /* call glTexImage1D to redefine the texture */
+      (*ctx->Driver.TexImage1D)(ctx, target, level, internalFormat,
+                                width, border,
+                                GL_RGBA, CHAN_TYPE, image,
+                                &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+}
+
+
+/*
+ * Fallback for Driver.CopyTexImage2D().
+ */
+void
+_mesa_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level,
+                       GLenum internalFormat,
+                       GLint x, GLint y, GLsizei width, GLsizei height,
+                       GLint border )
+{
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   ASSERT(texObj);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   ASSERT(texImage);
+
+   ASSERT(ctx->Driver.TexImage2D);
+
+   if (is_depth_format(internalFormat)) {
+      /* read depth image from framebuffer */
+      GLfloat *image = read_depth_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
+         return;
+      }
+
+      /* call glTexImage2D to redefine the texture */
+      (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+                                width, height, border,
+                                GL_DEPTH_COMPONENT, GL_FLOAT, image,
+                                &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+   else {
+      /* read RGBA image from framebuffer */
+      GLchan *image = read_color_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
+         return;
+      }
+
+      /* call glTexImage2D to redefine the texture */
+      (*ctx->Driver.TexImage2D)(ctx, target, level, internalFormat,
+                                width, height, border,
+                                GL_RGBA, CHAN_TYPE, image,
+                                &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+}
+
+
+/*
+ * Fallback for Driver.CopyTexSubImage1D().
+ */
+void
+_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
+                         GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   ASSERT(texObj);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   ASSERT(texImage);
+
+   ASSERT(ctx->Driver.TexImage1D);
+
+   if (is_depth_format(texImage->IntFormat)) {
+      /* read depth image from framebuffer */
+      GLfloat *image = read_depth_image(ctx, x, y, width, 1);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D");
+         return;
+      }
+
+      /* call glTexImage1D to redefine the texture */
+      (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
+                                   GL_DEPTH_COMPONENT, GL_FLOAT, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+   else {
+      GLchan *image = read_color_image(ctx, x, y, width, 1);
+      if (!image) {
+         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
+         return;
+      }
+
+      /* now call glTexSubImage1D to do the real work */
+      (*ctx->Driver.TexSubImage1D)(ctx, target, level, xoffset, width,
+                                   GL_RGBA, CHAN_TYPE, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+}
+
+
+/*
+ * Fallback for Driver.CopyTexSubImage2D().
+ */
+void
+_mesa_copy_texsubimage2d( GLcontext *ctx,
+                          GLenum target, GLint level,
+                          GLint xoffset, GLint yoffset,
+                          GLint x, GLint y, GLsizei width, GLsizei height )
+{
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   ASSERT(texObj);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   ASSERT(texImage);
+
+   ASSERT(ctx->Driver.TexImage2D);
+
+   if (is_depth_format(texImage->IntFormat)) {
+      /* read depth image from framebuffer */
+      GLfloat *image = read_depth_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D");
+         return;
+      }
+
+      /* call glTexImage1D to redefine the texture */
+      (*ctx->Driver.TexSubImage2D)(ctx, target, level,
+                                   xoffset, yoffset, width, height,
+                                   GL_DEPTH_COMPONENT, GL_FLOAT, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+   else {
+      /* read RGBA image from framebuffer */
+      GLchan *image = read_color_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
+         return;
+      }
+
+      /* now call glTexSubImage2D to do the real work */
+      (*ctx->Driver.TexSubImage2D)(ctx, target, level,
+                                   xoffset, yoffset, width, height,
+                                   GL_RGBA, CHAN_TYPE, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+}
+
+
+/*
+ * Fallback for Driver.CopyTexSubImage3D().
+ */
+void
+_mesa_copy_texsubimage3d( GLcontext *ctx,
+                          GLenum target, GLint level,
+                          GLint xoffset, GLint yoffset, GLint zoffset,
+                          GLint x, GLint y, GLsizei width, GLsizei height )
+{
+   struct gl_texture_unit *texUnit;
+   struct gl_texture_object *texObj;
+   struct gl_texture_image *texImage;
+
+   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+   texObj = _mesa_select_tex_object(ctx, texUnit, target);
+   ASSERT(texObj);
+   texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+   ASSERT(texImage);
+
+   ASSERT(ctx->Driver.TexImage3D);
+
+   if (is_depth_format(texImage->IntFormat)) {
+      /* read depth image from framebuffer */
+      GLfloat *image = read_depth_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D");
+         return;
+      }
+
+      /* call glTexImage1D to redefine the texture */
+      (*ctx->Driver.TexSubImage3D)(ctx, target, level,
+                                   xoffset, yoffset, zoffset, width, height, 1,
+                                   GL_DEPTH_COMPONENT, GL_FLOAT, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+   else {
+      /* read RGBA image from framebuffer */
+      GLchan *image = read_color_image(ctx, x, y, width, height);
+      if (!image) {
+         gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" );
+         return;
+      }
+
+      /* now call glTexSubImage3D to do the real work */
+      (*ctx->Driver.TexSubImage3D)(ctx, target, level,
+                                   xoffset, yoffset, zoffset, width, height, 1,
+                                   GL_RGBA, CHAN_TYPE, image,
+                                   &_mesa_native_packing, texObj, texImage);
+      FREE(image);
+   }
+}
+
+
+
 /*
  * Fallback for Driver.CompressedTexImage1D()
  */
index 96bdf09e0cf846558b4005c3fb3a9d798fe99f55..d23940e4e74f1f816a080c6fd3b59ce35841b48c 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: texstore.h,v 1.1 2001/02/06 21:42:48 brianp Exp $ */
+/* $Id: texstore.h,v 1.2 2001/02/19 20:01:42 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -107,6 +107,35 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
                           struct gl_texture_image *texImage);
 
 
+extern void
+_mesa_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level,
+                      GLenum internalFormat,
+                      GLint x, GLint y, GLsizei width, GLint border);
+
+extern void
+_mesa_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level,
+                      GLenum internalFormat,
+                      GLint x, GLint y, GLsizei width, GLsizei height,
+                      GLint border);
+
+
+extern void
+_mesa_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
+                         GLint xoffset, GLint x, GLint y, GLsizei width);
+
+extern void
+_mesa_copy_texsubimage2d(GLcontext *ctx,
+                         GLenum target, GLint level,
+                         GLint xoffset, GLint yoffset,
+                         GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void
+_mesa_copy_texsubimage3d(GLcontext *ctx,
+                         GLenum target, GLint level,
+                         GLint xoffset, GLint yoffset, GLint zoffset,
+                         GLint x, GLint y, GLsizei width, GLsizei height);
+
+
 
 extern void
 _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level,