2*4=8
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" counter="true"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLfloat *" count="count" count_scale="6"/>
+ <param name="value" type="const GLfloat *" count="count" count_scale="8"/>
<glx ignore="true"/>
</function>
<function name="UniformMatrix4x2fv" es2="3.0">