if (drb)
brw_add_validated_bo(brw, drb->region->buffer);
+ if (drb && drb->hiz_region)
+ brw_add_validated_bo(brw, drb->hiz_region->buffer);
if (srb)
brw_add_validated_bo(brw, srb->region->buffer);
}
struct gl_context *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
/* _NEW_BUFFERS */
- struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ struct intel_region *hiz_region = depth_irb ? depth_irb->hiz_region : NULL;
unsigned int len;
- /* If we're combined depth stencil but no depth is attached, look
- * up stencil.
+ /*
+ * If depth and stencil buffers are identical, then don't use separate
+ * stencil.
*/
- if (!irb)
- irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
+ if (depth_irb && depth_irb == stencil_irb) {
+ stencil_irb = NULL;
+ }
+
+ /*
+ * If stencil buffer uses combined depth/stencil format, but no depth buffer
+ * is attached, then use stencil buffer as depth buffer.
+ */
+ if (!depth_irb && stencil_irb
+ && stencil_irb->Base.Format == MESA_FORMAT_S8_Z24) {
+ depth_irb = stencil_irb;
+ stencil_irb = NULL;
+ }
if (intel->gen >= 6)
len = 7;
else
len = 5;
- if (!irb) {
+ if (!depth_irb && !stencil_irb) {
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
OUT_BATCH(0);
ADVANCE_BATCH();
+
+ } else if (!depth_irb && stencil_irb) {
+ /*
+ * There exists a separate stencil buffer but no depth buffer.
+ *
+ * The stencil buffer inherits most of its fields from
+ * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
+ * height.
+ *
+ * Since the stencil buffer has quirky pitch requirements, its region
+ * was allocated with half height and double cpp. So we need
+ * a multiplier of 2 to obtain the surface's real height.
+ *
+ * Enable the hiz bit because it and the separate stencil bit must have
+ * the same value. From Section 2.11.5.6.1.1 3DSTATE_DEPTH_BUFFER, Bit
+ * 1.21 "Separate Stencil Enable":
+ * [DevIL]: If this field is enabled, Hierarchical Depth Buffer
+ * Enable must also be enabled.
+ *
+ * [DevGT]: This field must be set to the same value (enabled or
+ * disabled) as Hierarchical Depth Buffer Enable
+ */
+ assert(intel->has_separate_stencil);
+ assert(stencil_irb->Base.Format == MESA_FORMAT_S8);
+
+ BEGIN_BATCH(len);
+ OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
+ OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
+ (1 << 21) | /* separate stencil enable */
+ (1 << 22) | /* hiz enable */
+ (BRW_TILEWALK_YMAJOR << 26) |
+ (BRW_SURFACE_2D << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(((stencil_irb->region->width - 1) << 6) |
+ (2 * stencil_irb->region->height - 1) << 19);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+
+ if (intel->gen >= 6)
+ OUT_BATCH(0);
+
+ ADVANCE_BATCH();
+
} else {
- struct intel_region *region = irb->region;
+ struct intel_region *region = depth_irb->region;
unsigned int format;
uint32_t tile_x, tile_y, offset;
+ /* If using separate stencil, hiz must be enabled. */
+ assert(!stencil_irb || hiz_region);
+
switch (region->cpp) {
case 2:
format = BRW_DEPTHFORMAT_D16_UNORM;
case 4:
if (intel->depth_buffer_is_float)
format = BRW_DEPTHFORMAT_D32_FLOAT;
+ else if (hiz_region)
+ format = BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
else
format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
break;
offset = intel_region_tile_offsets(region, &tile_x, &tile_y);
assert(intel->gen < 6 || region->tiling == I915_TILING_Y);
+ assert(!hiz_region || region->tiling == I915_TILING_Y);
BEGIN_BATCH(len);
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
OUT_BATCH(((region->pitch * region->cpp) - 1) |
(format << 18) |
+ ((hiz_region ? 1 : 0) << 21) | /* separate stencil enable */
+ ((hiz_region ? 1 : 0) << 22) | /* hiz enable */
(BRW_TILEWALK_YMAJOR << 26) |
((region->tiling != I915_TILING_NONE) << 27) |
(BRW_SURFACE_2D << 29));
ADVANCE_BATCH();
}
- /* Initialize it for safety. */
- if (intel->gen >= 6) {
+ /* Emit hiz buffer. */
+ if (hiz_region || stencil_irb) {
+ BEGIN_BATCH(3);
+ OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
+ OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
+ OUT_RELOC(hiz_region->buffer,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
+
+ /* Emit stencil buffer. */
+ if (hiz_region || stencil_irb) {
+ BEGIN_BATCH(3);
+ OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
+ OUT_BATCH(stencil_irb->region->pitch * stencil_irb->region->cpp - 1);
+ OUT_RELOC(stencil_irb->region->buffer,
+ I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
+ 0);
+ ADVANCE_BATCH();
+ }
+
+ /*
+ * On Gen >= 6, emit clear params for safety. If using hiz, then clear
+ * params must be emitted.
+ *
+ * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
+ * 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
+ * when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
+ */
+ if (intel->gen >= 6 || hiz_region) {
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
OUT_BATCH(0);