#include "texobj.h"
#include "texparam.h"
#include "texstate.h"
+#include "texstorage.h"
#include "texturebarrier.h"
#include "transformfeedback.h"
#include "mtypes.h"
/* GL_ARB_texture_buffer_object */
SET_TexBufferARB(exec, _mesa_TexBuffer);
+ /* GL_ARB_texture_storage */
+ SET_TexStorage1D(exec, _mesa_TexStorage1D);
+ SET_TexStorage2D(exec, _mesa_TexStorage2D);
+ SET_TexStorage3D(exec, _mesa_TexStorage3D);
+ SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT);
+ SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT);
+ SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT);
+
#if FEATURE_ARB_sampler_objects
_mesa_init_sampler_object_dispatch(exec);
#endif