struct function {
const char *name;
+ unsigned int Version;
int offset;
};
#if FEATURE_ES1
const struct function gles11_functions_possible[] = {
- { "glActiveTexture", _gloffset_ActiveTextureARB },
- { "glAlphaFunc", _gloffset_AlphaFunc },
- { "glAlphaFuncx", -1 },
- { "glBindBuffer", -1 },
- { "glBindFramebufferOES", -1 },
- { "glBindRenderbufferOES", -1 },
- { "glBindTexture", _gloffset_BindTexture },
- { "glBlendEquationOES", _gloffset_BlendEquation },
- { "glBlendEquationSeparateOES", -1 },
- { "glBlendFunc", _gloffset_BlendFunc },
- { "glBlendFuncSeparateOES", -1 },
- { "glBufferData", -1 },
- { "glBufferSubData", -1 },
- { "glCheckFramebufferStatusOES", -1 },
- { "glClear", _gloffset_Clear },
- { "glClearColor", _gloffset_ClearColor },
- { "glClearColorx", -1 },
- { "glClearDepthf", -1 },
- { "glClearDepthx", -1 },
- { "glClearStencil", _gloffset_ClearStencil },
- { "glClientActiveTexture", _gloffset_ClientActiveTextureARB },
- { "glClipPlanef", -1 },
- { "glClipPlanex", -1 },
- { "glColor4f", _gloffset_Color4f },
- { "glColor4ub", _gloffset_Color4ub },
- { "glColor4x", -1 },
- { "glColorMask", _gloffset_ColorMask },
- { "glColorPointer", _gloffset_ColorPointer },
- { "glCompressedTexImage2D", -1 },
- { "glCompressedTexSubImage2D", -1 },
- { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
- { "glCullFace", _gloffset_CullFace },
- { "glDeleteBuffers", -1 },
- { "glDeleteFramebuffersOES", -1 },
- { "glDeleteRenderbuffersOES", -1 },
- { "glDeleteTextures", _gloffset_DeleteTextures },
- { "glDepthFunc", _gloffset_DepthFunc },
- { "glDepthMask", _gloffset_DepthMask },
- { "glDepthRangef", -1 },
- { "glDepthRangex", -1 },
- { "glDisable", _gloffset_Disable },
- { "glDisableClientState", _gloffset_DisableClientState },
- { "glDrawArrays", _gloffset_DrawArrays },
- { "glDrawElements", _gloffset_DrawElements },
- { "glDrawTexfOES", -1 },
- { "glDrawTexfvOES", -1 },
- { "glDrawTexiOES", -1 },
- { "glDrawTexivOES", -1 },
- { "glDrawTexsOES", -1 },
- { "glDrawTexsvOES", -1 },
- { "glDrawTexxOES", -1 },
- { "glDrawTexxvOES", -1 },
- { "glEGLImageTargetRenderbufferStorageOES", -1 },
- { "glEGLImageTargetTexture2DOES", -1 },
- { "glEnable", _gloffset_Enable },
- { "glEnableClientState", _gloffset_EnableClientState },
- { "glFinish", _gloffset_Finish },
- { "glFlush", _gloffset_Flush },
- { "glFlushMappedBufferRangeEXT", -1 },
- { "glFogf", _gloffset_Fogf },
- { "glFogfv", _gloffset_Fogfv },
- { "glFogx", -1 },
- { "glFogxv", -1 },
- { "glFramebufferRenderbufferOES", -1 },
- { "glFramebufferTexture2DOES", -1 },
- { "glFrontFace", _gloffset_FrontFace },
- { "glFrustumf", -1 },
- { "glFrustumx", -1 },
- { "glGenBuffers", -1 },
- { "glGenFramebuffersOES", -1 },
- { "glGenRenderbuffersOES", -1 },
- { "glGenTextures", _gloffset_GenTextures },
- { "glGenerateMipmapOES", -1 },
- { "glGetBooleanv", _gloffset_GetBooleanv },
- { "glGetBufferParameteriv", -1 },
- { "glGetBufferPointervOES", -1 },
- { "glGetClipPlanef", -1 },
- { "glGetClipPlanex", -1 },
- { "glGetError", _gloffset_GetError },
- { "glGetFixedv", -1 },
- { "glGetFloatv", _gloffset_GetFloatv },
- { "glGetFramebufferAttachmentParameterivOES", -1 },
- { "glGetIntegerv", _gloffset_GetIntegerv },
- { "glGetLightfv", _gloffset_GetLightfv },
- { "glGetLightxv", -1 },
- { "glGetMaterialfv", _gloffset_GetMaterialfv },
- { "glGetMaterialxv", -1 },
- { "glGetPointerv", _gloffset_GetPointerv },
- { "glGetRenderbufferParameterivOES", -1 },
- { "glGetString", _gloffset_GetString },
- { "glGetTexEnvfv", _gloffset_GetTexEnvfv },
- { "glGetTexEnviv", _gloffset_GetTexEnviv },
- { "glGetTexEnvxv", -1 },
- { "glGetTexGenfvOES", _gloffset_GetTexGenfv },
- { "glGetTexGenivOES", _gloffset_GetTexGeniv },
- { "glGetTexGenxvOES", -1 },
- { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
- { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
- { "glGetTexParameterxv", -1 },
- { "glHint", _gloffset_Hint },
- { "glIsBuffer", -1 },
- { "glIsEnabled", _gloffset_IsEnabled },
- { "glIsFramebufferOES", -1 },
- { "glIsRenderbufferOES", -1 },
- { "glIsTexture", _gloffset_IsTexture },
- { "glLightModelf", _gloffset_LightModelf },
- { "glLightModelfv", _gloffset_LightModelfv },
- { "glLightModelx", -1 },
- { "glLightModelxv", -1 },
- { "glLightf", _gloffset_Lightf },
- { "glLightfv", _gloffset_Lightfv },
- { "glLightx", -1 },
- { "glLightxv", -1 },
- { "glLineWidth", _gloffset_LineWidth },
- { "glLineWidthx", -1 },
- { "glLoadIdentity", _gloffset_LoadIdentity },
- { "glLoadMatrixf", _gloffset_LoadMatrixf },
- { "glLoadMatrixx", -1 },
- { "glLogicOp", _gloffset_LogicOp },
- { "glMapBufferOES", -1 },
- { "glMapBufferRangeEXT", -1 },
- { "glMaterialf", _gloffset_Materialf },
- { "glMaterialfv", _gloffset_Materialfv },
- { "glMaterialx", -1 },
- { "glMaterialxv", -1 },
- { "glMatrixMode", _gloffset_MatrixMode },
- { "glMultMatrixf", _gloffset_MultMatrixf },
- { "glMultMatrixx", -1 },
- { "glMultiDrawArraysEXT", -1 },
- { "glMultiDrawElementsEXT", -1 },
- { "glMultiTexCoord4f", _gloffset_MultiTexCoord4fARB },
- { "glMultiTexCoord4x", -1 },
- { "glNormal3f", _gloffset_Normal3f },
- { "glNormal3x", -1 },
- { "glNormalPointer", _gloffset_NormalPointer },
- { "glOrthof", -1 },
- { "glOrthox", -1 },
- { "glPixelStorei", _gloffset_PixelStorei },
- { "glPointParameterf", -1 },
- { "glPointParameterfv", -1 },
- { "glPointParameterx", -1 },
- { "glPointParameterxv", -1 },
- { "glPointSize", _gloffset_PointSize },
- { "glPointSizePointerOES", -1 },
- { "glPointSizex", -1 },
- { "glPolygonOffset", _gloffset_PolygonOffset },
- { "glPolygonOffsetx", -1 },
- { "glPopMatrix", _gloffset_PopMatrix },
- { "glPushMatrix", _gloffset_PushMatrix },
- { "glQueryMatrixxOES", -1 },
- { "glReadPixels", _gloffset_ReadPixels },
- { "glRenderbufferStorageOES", -1 },
- { "glRotatef", _gloffset_Rotatef },
- { "glRotatex", -1 },
- { "glSampleCoverage", -1 },
- { "glSampleCoveragex", -1 },
- { "glScalef", _gloffset_Scalef },
- { "glScalex", -1 },
- { "glScissor", _gloffset_Scissor },
- { "glShadeModel", _gloffset_ShadeModel },
- { "glStencilFunc", _gloffset_StencilFunc },
- { "glStencilMask", _gloffset_StencilMask },
- { "glStencilOp", _gloffset_StencilOp },
- { "glTexCoordPointer", _gloffset_TexCoordPointer },
- { "glTexEnvf", _gloffset_TexEnvf },
- { "glTexEnvfv", _gloffset_TexEnvfv },
- { "glTexEnvi", _gloffset_TexEnvi },
- { "glTexEnviv", _gloffset_TexEnviv },
- { "glTexEnvx", -1 },
- { "glTexEnvxv", -1 },
- { "glTexGenfOES", _gloffset_TexGenf },
- { "glTexGenfvOES", _gloffset_TexGenfv },
- { "glTexGeniOES", _gloffset_TexGeni },
- { "glTexGenivOES", _gloffset_TexGeniv },
- { "glTexGenxOES", -1 },
- { "glTexGenxvOES", -1 },
- { "glTexImage2D", _gloffset_TexImage2D },
- { "glTexParameterf", _gloffset_TexParameterf },
- { "glTexParameterfv", _gloffset_TexParameterfv },
- { "glTexParameteri", _gloffset_TexParameteri },
- { "glTexParameteriv", _gloffset_TexParameteriv },
- { "glTexParameterx", -1 },
- { "glTexParameterxv", -1 },
- { "glTexSubImage2D", _gloffset_TexSubImage2D },
- { "glTranslatef", _gloffset_Translatef },
- { "glTranslatex", -1 },
- { "glUnmapBufferOES", -1 },
- { "glVertexPointer", _gloffset_VertexPointer },
- { "glViewport", _gloffset_Viewport },
- { NULL, -1 }
+ { "glActiveTexture", 11, _gloffset_ActiveTextureARB },
+ { "glAlphaFunc", 11, _gloffset_AlphaFunc },
+ { "glAlphaFuncx", 11, -1 },
+ { "glBindBuffer", 11, -1 },
+ { "glBindFramebufferOES", 11, -1 },
+ { "glBindRenderbufferOES", 11, -1 },
+ { "glBindTexture", 11, _gloffset_BindTexture },
+ { "glBlendEquationOES", 11, _gloffset_BlendEquation },
+ { "glBlendEquationSeparateOES", 11, -1 },
+ { "glBlendFunc", 11, _gloffset_BlendFunc },
+ { "glBlendFuncSeparateOES", 11, -1 },
+ { "glBufferData", 11, -1 },
+ { "glBufferSubData", 11, -1 },
+ { "glCheckFramebufferStatusOES", 11, -1 },
+ { "glClear", 11, _gloffset_Clear },
+ { "glClearColor", 11, _gloffset_ClearColor },
+ { "glClearColorx", 11, -1 },
+ { "glClearDepthf", 11, -1 },
+ { "glClearDepthx", 11, -1 },
+ { "glClearStencil", 11, _gloffset_ClearStencil },
+ { "glClientActiveTexture", 11, _gloffset_ClientActiveTextureARB },
+ { "glClipPlanef", 11, -1 },
+ { "glClipPlanex", 11, -1 },
+ { "glColor4f", 11, _gloffset_Color4f },
+ { "glColor4ub", 11, _gloffset_Color4ub },
+ { "glColor4x", 11, -1 },
+ { "glColorMask", 11, _gloffset_ColorMask },
+ { "glColorPointer", 11, _gloffset_ColorPointer },
+ { "glCompressedTexImage2D", 11, -1 },
+ { "glCompressedTexSubImage2D", 11, -1 },
+ { "glCopyTexImage2D", 11, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage2D", 11, _gloffset_CopyTexSubImage2D },
+ { "glCullFace", 11, _gloffset_CullFace },
+ { "glDeleteBuffers", 11, -1 },
+ { "glDeleteFramebuffersOES", 11, -1 },
+ { "glDeleteRenderbuffersOES", 11, -1 },
+ { "glDeleteTextures", 11, _gloffset_DeleteTextures },
+ { "glDepthFunc", 11, _gloffset_DepthFunc },
+ { "glDepthMask", 11, _gloffset_DepthMask },
+ { "glDepthRangef", 11, -1 },
+ { "glDepthRangex", 11, -1 },
+ { "glDisable", 11, _gloffset_Disable },
+ { "glDisableClientState", 11, _gloffset_DisableClientState },
+ { "glDrawArrays", 11, _gloffset_DrawArrays },
+ { "glDrawElements", 11, _gloffset_DrawElements },
+ { "glDrawTexfOES", 11, -1 },
+ { "glDrawTexfvOES", 11, -1 },
+ { "glDrawTexiOES", 11, -1 },
+ { "glDrawTexivOES", 11, -1 },
+ { "glDrawTexsOES", 11, -1 },
+ { "glDrawTexsvOES", 11, -1 },
+ { "glDrawTexxOES", 11, -1 },
+ { "glDrawTexxvOES", 11, -1 },
+ { "glEGLImageTargetRenderbufferStorageOES", 11, -1 },
+ { "glEGLImageTargetTexture2DOES", 11, -1 },
+ { "glEnable", 11, _gloffset_Enable },
+ { "glEnableClientState", 11, _gloffset_EnableClientState },
+ { "glFinish", 11, _gloffset_Finish },
+ { "glFlush", 11, _gloffset_Flush },
+ { "glFlushMappedBufferRangeEXT", 11, -1 },
+ { "glFogf", 11, _gloffset_Fogf },
+ { "glFogfv", 11, _gloffset_Fogfv },
+ { "glFogx", 11, -1 },
+ { "glFogxv", 11, -1 },
+ { "glFramebufferRenderbufferOES", 11, -1 },
+ { "glFramebufferTexture2DOES", 11, -1 },
+ { "glFrontFace", 11, _gloffset_FrontFace },
+ { "glFrustumf", 11, -1 },
+ { "glFrustumx", 11, -1 },
+ { "glGenBuffers", 11, -1 },
+ { "glGenFramebuffersOES", 11, -1 },
+ { "glGenRenderbuffersOES", 11, -1 },
+ { "glGenTextures", 11, _gloffset_GenTextures },
+ { "glGenerateMipmapOES", 11, -1 },
+ { "glGetBooleanv", 11, _gloffset_GetBooleanv },
+ { "glGetBufferParameteriv", 11, -1 },
+ { "glGetBufferPointervOES", 11, -1 },
+ { "glGetClipPlanef", 11, -1 },
+ { "glGetClipPlanex", 11, -1 },
+ { "glGetError", 11, _gloffset_GetError },
+ { "glGetFixedv", 11, -1 },
+ { "glGetFloatv", 11, _gloffset_GetFloatv },
+ { "glGetFramebufferAttachmentParameterivOES", 11, -1 },
+ { "glGetIntegerv", 11, _gloffset_GetIntegerv },
+ { "glGetLightfv", 11, _gloffset_GetLightfv },
+ { "glGetLightxv", 11, -1 },
+ { "glGetMaterialfv", 11, _gloffset_GetMaterialfv },
+ { "glGetMaterialxv", 11, -1 },
+ { "glGetPointerv", 11, _gloffset_GetPointerv },
+ { "glGetRenderbufferParameterivOES", 11, -1 },
+ { "glGetString", 11, _gloffset_GetString },
+ { "glGetTexEnvfv", 11, _gloffset_GetTexEnvfv },
+ { "glGetTexEnviv", 11, _gloffset_GetTexEnviv },
+ { "glGetTexEnvxv", 11, -1 },
+ { "glGetTexGenfvOES", 11, _gloffset_GetTexGenfv },
+ { "glGetTexGenivOES", 11, _gloffset_GetTexGeniv },
+ { "glGetTexGenxvOES", 11, -1 },
+ { "glGetTexParameterfv", 11, _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", 11, _gloffset_GetTexParameteriv },
+ { "glGetTexParameterxv", 11, -1 },
+ { "glHint", 11, _gloffset_Hint },
+ { "glIsBuffer", 11, -1 },
+ { "glIsEnabled", 11, _gloffset_IsEnabled },
+ { "glIsFramebufferOES", 11, -1 },
+ { "glIsRenderbufferOES", 11, -1 },
+ { "glIsTexture", 11, _gloffset_IsTexture },
+ { "glLightModelf", 11, _gloffset_LightModelf },
+ { "glLightModelfv", 11, _gloffset_LightModelfv },
+ { "glLightModelx", 11, -1 },
+ { "glLightModelxv", 11, -1 },
+ { "glLightf", 11, _gloffset_Lightf },
+ { "glLightfv", 11, _gloffset_Lightfv },
+ { "glLightx", 11, -1 },
+ { "glLightxv", 11, -1 },
+ { "glLineWidth", 11, _gloffset_LineWidth },
+ { "glLineWidthx", 11, -1 },
+ { "glLoadIdentity", 11, _gloffset_LoadIdentity },
+ { "glLoadMatrixf", 11, _gloffset_LoadMatrixf },
+ { "glLoadMatrixx", 11, -1 },
+ { "glLogicOp", 11, _gloffset_LogicOp },
+ { "glMapBufferOES", 11, -1 },
+ { "glMapBufferRangeEXT", 11, -1 },
+ { "glMaterialf", 11, _gloffset_Materialf },
+ { "glMaterialfv", 11, _gloffset_Materialfv },
+ { "glMaterialx", 11, -1 },
+ { "glMaterialxv", 11, -1 },
+ { "glMatrixMode", 11, _gloffset_MatrixMode },
+ { "glMultMatrixf", 11, _gloffset_MultMatrixf },
+ { "glMultMatrixx", 11, -1 },
+ { "glMultiDrawArraysEXT", 11, -1 },
+ { "glMultiDrawElementsEXT", 11, -1 },
+ { "glMultiTexCoord4f", 11, _gloffset_MultiTexCoord4fARB },
+ { "glMultiTexCoord4x", 11, -1 },
+ { "glNormal3f", 11, _gloffset_Normal3f },
+ { "glNormal3x", 11, -1 },
+ { "glNormalPointer", 11, _gloffset_NormalPointer },
+ { "glOrthof", 11, -1 },
+ { "glOrthox", 11, -1 },
+ { "glPixelStorei", 11, _gloffset_PixelStorei },
+ { "glPointParameterf", 11, -1 },
+ { "glPointParameterfv", 11, -1 },
+ { "glPointParameterx", 11, -1 },
+ { "glPointParameterxv", 11, -1 },
+ { "glPointSize", 11, _gloffset_PointSize },
+ { "glPointSizePointerOES", 11, -1 },
+ { "glPointSizex", 11, -1 },
+ { "glPolygonOffset", 11, _gloffset_PolygonOffset },
+ { "glPolygonOffsetx", 11, -1 },
+ { "glPopMatrix", 11, _gloffset_PopMatrix },
+ { "glPushMatrix", 11, _gloffset_PushMatrix },
+ { "glQueryMatrixxOES", 11, -1 },
+ { "glReadPixels", 11, _gloffset_ReadPixels },
+ { "glRenderbufferStorageOES", 11, -1 },
+ { "glRotatef", 11, _gloffset_Rotatef },
+ { "glRotatex", 11, -1 },
+ { "glSampleCoverage", 11, -1 },
+ { "glSampleCoveragex", 11, -1 },
+ { "glScalef", 11, _gloffset_Scalef },
+ { "glScalex", 11, -1 },
+ { "glScissor", 11, _gloffset_Scissor },
+ { "glShadeModel", 11, _gloffset_ShadeModel },
+ { "glStencilFunc", 11, _gloffset_StencilFunc },
+ { "glStencilMask", 11, _gloffset_StencilMask },
+ { "glStencilOp", 11, _gloffset_StencilOp },
+ { "glTexCoordPointer", 11, _gloffset_TexCoordPointer },
+ { "glTexEnvf", 11, _gloffset_TexEnvf },
+ { "glTexEnvfv", 11, _gloffset_TexEnvfv },
+ { "glTexEnvi", 11, _gloffset_TexEnvi },
+ { "glTexEnviv", 11, _gloffset_TexEnviv },
+ { "glTexEnvx", 11, -1 },
+ { "glTexEnvxv", 11, -1 },
+ { "glTexGenfOES", 11, _gloffset_TexGenf },
+ { "glTexGenfvOES", 11, _gloffset_TexGenfv },
+ { "glTexGeniOES", 11, _gloffset_TexGeni },
+ { "glTexGenivOES", 11, _gloffset_TexGeniv },
+ { "glTexGenxOES", 11, -1 },
+ { "glTexGenxvOES", 11, -1 },
+ { "glTexImage2D", 11, _gloffset_TexImage2D },
+ { "glTexParameterf", 11, _gloffset_TexParameterf },
+ { "glTexParameterfv", 11, _gloffset_TexParameterfv },
+ { "glTexParameteri", 11, _gloffset_TexParameteri },
+ { "glTexParameteriv", 11, _gloffset_TexParameteriv },
+ { "glTexParameterx", 11, -1 },
+ { "glTexParameterxv", 11, -1 },
+ { "glTexSubImage2D", 11, _gloffset_TexSubImage2D },
+ { "glTranslatef", 11, _gloffset_Translatef },
+ { "glTranslatex", 11, -1 },
+ { "glUnmapBufferOES", 11, -1 },
+ { "glVertexPointer", 11, _gloffset_VertexPointer },
+ { "glViewport", 11, _gloffset_Viewport },
+ { NULL, 0, -1 }
};
#endif /* FEATURE_ES1 */
const struct function gles2_functions_possible[] = {
- { "glActiveTexture", _gloffset_ActiveTextureARB },
- { "glAttachShader", -1 },
- { "glBindAttribLocation", -1 },
- { "glBindBuffer", -1 },
- { "glBindFramebuffer", -1 },
- { "glBindRenderbuffer", -1 },
- { "glBindTexture", _gloffset_BindTexture },
- { "glBindVertexArrayOES", -1 },
- { "glBlendColor", _gloffset_BlendColor },
- { "glBlendEquation", _gloffset_BlendEquation },
- { "glBlendEquationSeparate", -1 },
- { "glBlendFunc", _gloffset_BlendFunc },
- { "glBlendFuncSeparate", -1 },
- { "glBufferData", -1 },
- { "glBufferSubData", -1 },
- { "glCheckFramebufferStatus", -1 },
- { "glClear", _gloffset_Clear },
- { "glClearColor", _gloffset_ClearColor },
- { "glClearDepthf", -1 },
- { "glClearStencil", _gloffset_ClearStencil },
- { "glColorMask", _gloffset_ColorMask },
- { "glCompileShader", -1 },
- { "glCompressedTexImage2D", -1 },
- { "glCompressedTexImage3DOES", -1 },
- { "glCompressedTexSubImage2D", -1 },
- { "glCompressedTexSubImage3DOES", -1 },
- { "glCopyTexImage2D", _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage2D", _gloffset_CopyTexSubImage2D },
- { "glCopyTexSubImage3DOES", _gloffset_CopyTexSubImage3D },
- { "glCreateProgram", -1 },
- { "glCreateShader", -1 },
- { "glCullFace", _gloffset_CullFace },
- { "glDeleteBuffers", -1 },
- { "glDeleteFramebuffers", -1 },
- { "glDeleteProgram", -1 },
- { "glDeleteRenderbuffers", -1 },
- { "glDeleteShader", -1 },
- { "glDeleteTextures", _gloffset_DeleteTextures },
- { "glDeleteVertexArraysOES", -1 },
- { "glDepthFunc", _gloffset_DepthFunc },
- { "glDepthMask", _gloffset_DepthMask },
- { "glDepthRangef", -1 },
- { "glDetachShader", -1 },
- { "glDisable", _gloffset_Disable },
- { "glDisableVertexAttribArray", -1 },
- { "glDrawArrays", _gloffset_DrawArrays },
- { "glDrawBuffersNV", -1 },
- { "glDrawElements", _gloffset_DrawElements },
- { "glEGLImageTargetRenderbufferStorageOES", -1 },
- { "glEGLImageTargetTexture2DOES", -1 },
- { "glEnable", _gloffset_Enable },
- { "glEnableVertexAttribArray", -1 },
- { "glFinish", _gloffset_Finish },
- { "glFlush", _gloffset_Flush },
- { "glFlushMappedBufferRangeEXT", -1 },
- { "glFramebufferRenderbuffer", -1 },
- { "glFramebufferTexture2D", -1 },
- { "glFramebufferTexture3DOES", -1 },
- { "glFrontFace", _gloffset_FrontFace },
- { "glGenBuffers", -1 },
- { "glGenFramebuffers", -1 },
- { "glGenRenderbuffers", -1 },
- { "glGenTextures", _gloffset_GenTextures },
- { "glGenVertexArraysOES", -1 },
- { "glGenerateMipmap", -1 },
- { "glGetActiveAttrib", -1 },
- { "glGetActiveUniform", -1 },
- { "glGetAttachedShaders", -1 },
- { "glGetAttribLocation", -1 },
- { "glGetBooleanv", _gloffset_GetBooleanv },
- { "glGetBufferParameteriv", -1 },
- { "glGetBufferPointervOES", -1 },
- { "glGetError", _gloffset_GetError },
- { "glGetFloatv", _gloffset_GetFloatv },
- { "glGetFramebufferAttachmentParameteriv", -1 },
- { "glGetIntegerv", _gloffset_GetIntegerv },
- { "glGetProgramInfoLog", -1 },
- { "glGetProgramiv", -1 },
- { "glGetRenderbufferParameteriv", -1 },
- { "glGetShaderInfoLog", -1 },
- { "glGetShaderPrecisionFormat", -1 },
- { "glGetShaderSource", -1 },
- { "glGetShaderiv", -1 },
- { "glGetString", _gloffset_GetString },
- { "glGetTexParameterfv", _gloffset_GetTexParameterfv },
- { "glGetTexParameteriv", _gloffset_GetTexParameteriv },
- { "glGetUniformLocation", -1 },
- { "glGetUniformfv", -1 },
- { "glGetUniformiv", -1 },
- { "glGetVertexAttribPointerv", -1 },
- { "glGetVertexAttribfv", -1 },
- { "glGetVertexAttribiv", -1 },
- { "glHint", _gloffset_Hint },
- { "glIsBuffer", -1 },
- { "glIsEnabled", _gloffset_IsEnabled },
- { "glIsFramebuffer", -1 },
- { "glIsProgram", -1 },
- { "glIsRenderbuffer", -1 },
- { "glIsShader", -1 },
- { "glIsTexture", _gloffset_IsTexture },
- { "glIsVertexArrayOES", -1 },
- { "glLineWidth", _gloffset_LineWidth },
- { "glLinkProgram", -1 },
- { "glMapBufferOES", -1 },
- { "glMapBufferRangeEXT", -1 },
- { "glMultiDrawArraysEXT", -1 },
- { "glMultiDrawElementsEXT", -1 },
- { "glPixelStorei", _gloffset_PixelStorei },
- { "glPolygonOffset", _gloffset_PolygonOffset },
- { "glReadBufferNV", _gloffset_ReadBuffer },
- { "glReadPixels", _gloffset_ReadPixels },
- { "glReleaseShaderCompiler", -1 },
- { "glRenderbufferStorage", -1 },
- { "glSampleCoverage", -1 },
- { "glScissor", _gloffset_Scissor },
- { "glShaderBinary", -1 },
- { "glShaderSource", -1 },
- { "glStencilFunc", _gloffset_StencilFunc },
- { "glStencilFuncSeparate", -1 },
- { "glStencilMask", _gloffset_StencilMask },
- { "glStencilMaskSeparate", -1 },
- { "glStencilOp", _gloffset_StencilOp },
- { "glStencilOpSeparate", -1 },
- { "glTexImage2D", _gloffset_TexImage2D },
- { "glTexImage3DOES", _gloffset_TexImage3D },
- { "glTexParameterf", _gloffset_TexParameterf },
- { "glTexParameterfv", _gloffset_TexParameterfv },
- { "glTexParameteri", _gloffset_TexParameteri },
- { "glTexParameteriv", _gloffset_TexParameteriv },
- { "glTexSubImage2D", _gloffset_TexSubImage2D },
- { "glTexSubImage3DOES", _gloffset_TexSubImage3D },
- { "glUniform1f", -1 },
- { "glUniform1fv", -1 },
- { "glUniform1i", -1 },
- { "glUniform1iv", -1 },
- { "glUniform2f", -1 },
- { "glUniform2fv", -1 },
- { "glUniform2i", -1 },
- { "glUniform2iv", -1 },
- { "glUniform3f", -1 },
- { "glUniform3fv", -1 },
- { "glUniform3i", -1 },
- { "glUniform3iv", -1 },
- { "glUniform4f", -1 },
- { "glUniform4fv", -1 },
- { "glUniform4i", -1 },
- { "glUniform4iv", -1 },
- { "glUniformMatrix2fv", -1 },
- { "glUniformMatrix3fv", -1 },
- { "glUniformMatrix4fv", -1 },
- { "glUnmapBufferOES", -1 },
- { "glUseProgram", -1 },
- { "glValidateProgram", -1 },
- { "glVertexAttrib1f", -1 },
- { "glVertexAttrib1fv", -1 },
- { "glVertexAttrib2f", -1 },
- { "glVertexAttrib2fv", -1 },
- { "glVertexAttrib3f", -1 },
- { "glVertexAttrib3fv", -1 },
- { "glVertexAttrib4f", -1 },
- { "glVertexAttrib4fv", -1 },
- { "glVertexAttribPointer", -1 },
- { "glViewport", _gloffset_Viewport },
- { NULL, -1 }
+ { "glActiveTexture", 20, _gloffset_ActiveTextureARB },
+ { "glAttachShader", 20, -1 },
+ { "glBindAttribLocation", 20, -1 },
+ { "glBindBuffer", 20, -1 },
+ { "glBindFramebuffer", 20, -1 },
+ { "glBindRenderbuffer", 20, -1 },
+ { "glBindTexture", 20, _gloffset_BindTexture },
+ { "glBindVertexArrayOES", 20, -1 },
+ { "glBlendColor", 20, _gloffset_BlendColor },
+ { "glBlendEquation", 20, _gloffset_BlendEquation },
+ { "glBlendEquationSeparate", 20, -1 },
+ { "glBlendFunc", 20, _gloffset_BlendFunc },
+ { "glBlendFuncSeparate", 20, -1 },
+ { "glBufferData", 20, -1 },
+ { "glBufferSubData", 20, -1 },
+ { "glCheckFramebufferStatus", 20, -1 },
+ { "glClear", 20, _gloffset_Clear },
+ { "glClearColor", 20, _gloffset_ClearColor },
+ { "glClearDepthf", 20, -1 },
+ { "glClearStencil", 20, _gloffset_ClearStencil },
+ { "glColorMask", 20, _gloffset_ColorMask },
+ { "glCompileShader", 20, -1 },
+ { "glCompressedTexImage2D", 20, -1 },
+ { "glCompressedTexImage3DOES", 20, -1 },
+ { "glCompressedTexSubImage2D", 20, -1 },
+ { "glCompressedTexSubImage3DOES", 20, -1 },
+ { "glCopyTexImage2D", 20, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage2D", 20, _gloffset_CopyTexSubImage2D },
+ { "glCopyTexSubImage3DOES", 20, _gloffset_CopyTexSubImage3D },
+ { "glCreateProgram", 20, -1 },
+ { "glCreateShader", 20, -1 },
+ { "glCullFace", 20, _gloffset_CullFace },
+ { "glDeleteBuffers", 20, -1 },
+ { "glDeleteFramebuffers", 20, -1 },
+ { "glDeleteProgram", 20, -1 },
+ { "glDeleteRenderbuffers", 20, -1 },
+ { "glDeleteShader", 20, -1 },
+ { "glDeleteTextures", 20, _gloffset_DeleteTextures },
+ { "glDeleteVertexArraysOES", 20, -1 },
+ { "glDepthFunc", 20, _gloffset_DepthFunc },
+ { "glDepthMask", 20, _gloffset_DepthMask },
+ { "glDepthRangef", 20, -1 },
+ { "glDetachShader", 20, -1 },
+ { "glDisable", 20, _gloffset_Disable },
+ { "glDisableVertexAttribArray", 20, -1 },
+ { "glDrawArrays", 20, _gloffset_DrawArrays },
+ { "glDrawBuffersNV", 20, -1 },
+ { "glDrawElements", 20, _gloffset_DrawElements },
+ { "glEGLImageTargetRenderbufferStorageOES", 20, -1 },
+ { "glEGLImageTargetTexture2DOES", 20, -1 },
+ { "glEnable", 20, _gloffset_Enable },
+ { "glEnableVertexAttribArray", 20, -1 },
+ { "glFinish", 20, _gloffset_Finish },
+ { "glFlush", 20, _gloffset_Flush },
+ { "glFlushMappedBufferRangeEXT", 20, -1 },
+ { "glFramebufferRenderbuffer", 20, -1 },
+ { "glFramebufferTexture2D", 20, -1 },
+ { "glFramebufferTexture3DOES", 20, -1 },
+ { "glFrontFace", 20, _gloffset_FrontFace },
+ { "glGenBuffers", 20, -1 },
+ { "glGenFramebuffers", 20, -1 },
+ { "glGenRenderbuffers", 20, -1 },
+ { "glGenTextures", 20, _gloffset_GenTextures },
+ { "glGenVertexArraysOES", 20, -1 },
+ { "glGenerateMipmap", 20, -1 },
+ { "glGetActiveAttrib", 20, -1 },
+ { "glGetActiveUniform", 20, -1 },
+ { "glGetAttachedShaders", 20, -1 },
+ { "glGetAttribLocation", 20, -1 },
+ { "glGetBooleanv", 20, _gloffset_GetBooleanv },
+ { "glGetBufferParameteriv", 20, -1 },
+ { "glGetBufferPointervOES", 20, -1 },
+ { "glGetError", 20, _gloffset_GetError },
+ { "glGetFloatv", 20, _gloffset_GetFloatv },
+ { "glGetFramebufferAttachmentParameteriv", 20, -1 },
+ { "glGetIntegerv", 20, _gloffset_GetIntegerv },
+ { "glGetProgramInfoLog", 20, -1 },
+ { "glGetProgramiv", 20, -1 },
+ { "glGetRenderbufferParameteriv", 20, -1 },
+ { "glGetShaderInfoLog", 20, -1 },
+ { "glGetShaderPrecisionFormat", 20, -1 },
+ { "glGetShaderSource", 20, -1 },
+ { "glGetShaderiv", 20, -1 },
+ { "glGetString", 20, _gloffset_GetString },
+ { "glGetTexParameterfv", 20, _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", 20, _gloffset_GetTexParameteriv },
+ { "glGetUniformLocation", 20, -1 },
+ { "glGetUniformfv", 20, -1 },
+ { "glGetUniformiv", 20, -1 },
+ { "glGetVertexAttribPointerv", 20, -1 },
+ { "glGetVertexAttribfv", 20, -1 },
+ { "glGetVertexAttribiv", 20, -1 },
+ { "glHint", 20, _gloffset_Hint },
+ { "glIsBuffer", 20, -1 },
+ { "glIsEnabled", 20, _gloffset_IsEnabled },
+ { "glIsFramebuffer", 20, -1 },
+ { "glIsProgram", 20, -1 },
+ { "glIsRenderbuffer", 20, -1 },
+ { "glIsShader", 20, -1 },
+ { "glIsTexture", 20, _gloffset_IsTexture },
+ { "glIsVertexArrayOES", 20, -1 },
+ { "glLineWidth", 20, _gloffset_LineWidth },
+ { "glLinkProgram", 20, -1 },
+ { "glMapBufferOES", 20, -1 },
+ { "glMapBufferRangeEXT", 20, -1 },
+ { "glMultiDrawArraysEXT", 20, -1 },
+ { "glMultiDrawElementsEXT", 20, -1 },
+ { "glPixelStorei", 20, _gloffset_PixelStorei },
+ { "glPolygonOffset", 20, _gloffset_PolygonOffset },
+ { "glReadBufferNV", 20, _gloffset_ReadBuffer },
+ { "glReadPixels", 20, _gloffset_ReadPixels },
+ { "glReleaseShaderCompiler", 20, -1 },
+ { "glRenderbufferStorage", 20, -1 },
+ { "glSampleCoverage", 20, -1 },
+ { "glScissor", 20, _gloffset_Scissor },
+ { "glShaderBinary", 20, -1 },
+ { "glShaderSource", 20, -1 },
+ { "glStencilFunc", 20, _gloffset_StencilFunc },
+ { "glStencilFuncSeparate", 20, -1 },
+ { "glStencilMask", 20, _gloffset_StencilMask },
+ { "glStencilMaskSeparate", 20, -1 },
+ { "glStencilOp", 20, _gloffset_StencilOp },
+ { "glStencilOpSeparate", 20, -1 },
+ { "glTexImage2D", 20, _gloffset_TexImage2D },
+ { "glTexImage3DOES", 20, _gloffset_TexImage3D },
+ { "glTexParameterf", 20, _gloffset_TexParameterf },
+ { "glTexParameterfv", 20, _gloffset_TexParameterfv },
+ { "glTexParameteri", 20, _gloffset_TexParameteri },
+ { "glTexParameteriv", 20, _gloffset_TexParameteriv },
+ { "glTexSubImage2D", 20, _gloffset_TexSubImage2D },
+ { "glTexSubImage3DOES", 20, _gloffset_TexSubImage3D },
+ { "glUniform1f", 20, -1 },
+ { "glUniform1fv", 20, -1 },
+ { "glUniform1i", 20, -1 },
+ { "glUniform1iv", 20, -1 },
+ { "glUniform2f", 20, -1 },
+ { "glUniform2fv", 20, -1 },
+ { "glUniform2i", 20, -1 },
+ { "glUniform2iv", 20, -1 },
+ { "glUniform3f", 20, -1 },
+ { "glUniform3fv", 20, -1 },
+ { "glUniform3i", 20, -1 },
+ { "glUniform3iv", 20, -1 },
+ { "glUniform4f", 20, -1 },
+ { "glUniform4fv", 20, -1 },
+ { "glUniform4i", 20, -1 },
+ { "glUniform4iv", 20, -1 },
+ { "glUniformMatrix2fv", 20, -1 },
+ { "glUniformMatrix3fv", 20, -1 },
+ { "glUniformMatrix4fv", 20, -1 },
+ { "glUnmapBufferOES", 20, -1 },
+ { "glUseProgram", 20, -1 },
+ { "glValidateProgram", 20, -1 },
+ { "glVertexAttrib1f", 20, -1 },
+ { "glVertexAttrib1fv", 20, -1 },
+ { "glVertexAttrib2f", 20, -1 },
+ { "glVertexAttrib2fv", 20, -1 },
+ { "glVertexAttrib3f", 20, -1 },
+ { "glVertexAttrib3fv", 20, -1 },
+ { "glVertexAttrib4f", 20, -1 },
+ { "glVertexAttrib4fv", 20, -1 },
+ { "glVertexAttribPointer", 20, -1 },
+ { "glViewport", 20, _gloffset_Viewport },
+ { NULL, 0, -1 }
};
const struct function gles3_functions_possible[] = {
- { "glBeginQuery", -1 },
- { "glBeginTransformFeedback", -1 },
- { "glBindBufferBase", -1 },
- { "glBindBufferRange", -1 },
- { "glBindSampler", -1 },
- { "glBindTransformFeedback", -1 },
+ { "glBeginQuery", 30, -1 },
+ { "glBeginTransformFeedback", 30, -1 },
+ { "glBindBufferBase", 30, -1 },
+ { "glBindBufferRange", 30, -1 },
+ { "glBindSampler", 30, -1 },
+ { "glBindTransformFeedback", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glBindVertexArray", -1 },
- { "glBlitFramebuffer", -1 },
- { "glClearBufferfi", -1 },
- { "glClearBufferfv", -1 },
- { "glClearBufferiv", -1 },
- { "glClearBufferuiv", -1 },
- { "glClientWaitSync", -1 },
+ // { "glBindVertexArray", 30, -1 },
+ { "glBlitFramebuffer", 30, -1 },
+ { "glClearBufferfi", 30, -1 },
+ { "glClearBufferfv", 30, -1 },
+ { "glClearBufferiv", 30, -1 },
+ { "glClearBufferuiv", 30, -1 },
+ { "glClientWaitSync", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glCompressedTexImage3D", -1 },
+ // { "glCompressedTexImage3D", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glCompressedTexSubImage3D", -1 },
- { "glCopyBufferSubData", -1 },
+ // { "glCompressedTexSubImage3D", 30, -1 },
+ { "glCopyBufferSubData", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glCopyTexSubImage3D", -1 },
- { "glDeleteQueries", -1 },
- { "glDeleteSamplers", -1 },
- { "glDeleteSync", -1 },
- { "glDeleteTransformFeedbacks", -1 },
+ // { "glCopyTexSubImage3D", 30, -1 },
+ { "glDeleteQueries", 30, -1 },
+ { "glDeleteSamplers", 30, -1 },
+ { "glDeleteSync", 30, -1 },
+ { "glDeleteTransformFeedbacks", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glDeleteVertexArrays", -1 },
- { "glDrawArraysInstanced", -1 },
+ // { "glDeleteVertexArrays", 30, -1 },
+ { "glDrawArraysInstanced", 30, -1 },
// We check for the aliased -NV version in GLES 2
- // { "glDrawBuffers", -1 },
- { "glDrawElementsInstanced", -1 },
- { "glDrawRangeElements", -1 },
- { "glEndQuery", -1 },
- { "glEndTransformFeedback", -1 },
- { "glFenceSync", -1 },
+ // { "glDrawBuffers", 30, -1 },
+ { "glDrawElementsInstanced", 30, -1 },
+ { "glDrawRangeElements", 30, -1 },
+ { "glEndQuery", 30, -1 },
+ { "glEndTransformFeedback", 30, -1 },
+ { "glFenceSync", 30, -1 },
// We check for the aliased -EXT version in GLES 2
- // { "glFlushMappedBufferRange", -1 },
- { "glFramebufferTextureLayer", -1 },
- { "glGenQueries", -1 },
- { "glGenSamplers", -1 },
- { "glGenTransformFeedbacks", -1 },
+ // { "glFlushMappedBufferRange", 30, -1 },
+ { "glFramebufferTextureLayer", 30, -1 },
+ { "glGenQueries", 30, -1 },
+ { "glGenSamplers", 30, -1 },
+ { "glGenTransformFeedbacks", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glGenVertexArrays", -1 },
- { "glGetActiveUniformBlockiv", -1 },
- { "glGetActiveUniformBlockName", -1 },
- { "glGetActiveUniformsiv", -1 },
+ // { "glGenVertexArrays", 30, -1 },
+ { "glGetActiveUniformBlockiv", 30, -1 },
+ { "glGetActiveUniformBlockName", 30, -1 },
+ { "glGetActiveUniformsiv", 30, -1 },
// We have an implementation (added Jan 1 2010, 1fbc7193) but never tested...
- // { "glGetBufferParameteri64v", -1 },
+ // { "glGetBufferParameteri64v", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glGetBufferPointerv", -1 },
- { "glGetFragDataLocation", -1 },
+ // { "glGetBufferPointerv", 30, -1 },
+ { "glGetFragDataLocation", 30, -1 },
/// XXX: Missing implementation of glGetInteger64i_v
- // { "glGetInteger64i_v", -1 },
- { "glGetInteger64v", -1 },
- { "glGetIntegeri_v", -1 },
+ // { "glGetInteger64i_v", 30, -1 },
+ { "glGetInteger64v", 30, -1 },
+ { "glGetIntegeri_v", 30, -1 },
// XXX: Missing implementation of ARB_internalformat_query
- // { "glGetInternalformativ", -1 },
+ // { "glGetInternalformativ", 30, -1 },
// XXX: Missing implementation of ARB_get_program_binary
- /// { "glGetProgramBinary", -1 },
- { "glGetQueryiv", -1 },
- { "glGetQueryObjectuiv", -1 },
- { "glGetSamplerParameterfv", -1 },
- { "glGetSamplerParameteriv", -1 },
- { "glGetStringi", -1 },
- { "glGetSynciv", -1 },
- { "glGetTransformFeedbackVarying", -1 },
- { "glGetUniformBlockIndex", -1 },
- { "glGetUniformIndices", -1 },
- { "glGetUniformuiv", -1 },
- { "glGetVertexAttribIiv", -1 },
- { "glGetVertexAttribIuiv", -1 },
- { "glInvalidateFramebuffer", -1 },
- { "glInvalidateSubFramebuffer", -1 },
- { "glIsQuery", -1 },
- { "glIsSampler", -1 },
- { "glIsSync", -1 },
- { "glIsTransformFeedback", -1 },
+ /// { "glGetProgramBinary", 30, -1 },
+ { "glGetQueryiv", 30, -1 },
+ { "glGetQueryObjectuiv", 30, -1 },
+ { "glGetSamplerParameterfv", 30, -1 },
+ { "glGetSamplerParameteriv", 30, -1 },
+ { "glGetStringi", 30, -1 },
+ { "glGetSynciv", 30, -1 },
+ { "glGetTransformFeedbackVarying", 30, -1 },
+ { "glGetUniformBlockIndex", 30, -1 },
+ { "glGetUniformIndices", 30, -1 },
+ { "glGetUniformuiv", 30, -1 },
+ { "glGetVertexAttribIiv", 30, -1 },
+ { "glGetVertexAttribIuiv", 30, -1 },
+ { "glInvalidateFramebuffer", 30, -1 },
+ { "glInvalidateSubFramebuffer", 30, -1 },
+ { "glIsQuery", 30, -1 },
+ { "glIsSampler", 30, -1 },
+ { "glIsSync", 30, -1 },
+ { "glIsTransformFeedback", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glIsVertexArray", -1 },
+ // { "glIsVertexArray", 30, -1 },
// We check for the aliased -EXT version in GLES 2
- // { "glMapBufferRange", -1 },
- { "glPauseTransformFeedback", -1 },
+ // { "glMapBufferRange", 30, -1 },
+ { "glPauseTransformFeedback", 30, -1 },
// XXX: Missing implementation of ARB_get_program_binary
- // { "glProgramBinary", -1 },
+ // { "glProgramBinary", 30, -1 },
// XXX: Missing implementation of ARB_get_program_binary
- // { "glProgramParameteri", -1 },
+ // { "glProgramParameteri", 30, -1 },
// We check for the aliased -NV version in GLES 2
- // { "glReadBuffer", -1 },
- { "glRenderbufferStorageMultisample", -1 },
- { "glResumeTransformFeedback", -1 },
- { "glSamplerParameterf", -1 },
- { "glSamplerParameterfv", -1 },
- { "glSamplerParameteri", -1 },
- { "glSamplerParameteriv", -1 },
+ // { "glReadBuffer", 30, -1 },
+ { "glRenderbufferStorageMultisample", 30, -1 },
+ { "glResumeTransformFeedback", 30, -1 },
+ { "glSamplerParameterf", 30, -1 },
+ { "glSamplerParameterfv", 30, -1 },
+ { "glSamplerParameteri", 30, -1 },
+ { "glSamplerParameteriv", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glTexImage3D", -1 },
- { "glTexStorage2D", -1 },
- { "glTexStorage3D", -1 },
+ // { "glTexImage3D", 30, -1 },
+ { "glTexStorage2D", 30, -1 },
+ { "glTexStorage3D", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glTexSubImage3D", -1 },
- { "glTransformFeedbackVaryings", -1 },
- { "glUniform1ui", -1 },
- { "glUniform1uiv", -1 },
- { "glUniform2ui", -1 },
- { "glUniform2uiv", -1 },
- { "glUniform3ui", -1 },
- { "glUniform3uiv", -1 },
- { "glUniform4ui", -1 },
- { "glUniform4uiv", -1 },
- { "glUniformBlockBinding", -1 },
- { "glUniformMatrix2x3fv", -1 },
- { "glUniformMatrix2x4fv", -1 },
- { "glUniformMatrix3x2fv", -1 },
- { "glUniformMatrix3x4fv", -1 },
- { "glUniformMatrix4x2fv", -1 },
- { "glUniformMatrix4x3fv", -1 },
+ // { "glTexSubImage3D", 30, -1 },
+ { "glTransformFeedbackVaryings", 30, -1 },
+ { "glUniform1ui", 30, -1 },
+ { "glUniform1uiv", 30, -1 },
+ { "glUniform2ui", 30, -1 },
+ { "glUniform2uiv", 30, -1 },
+ { "glUniform3ui", 30, -1 },
+ { "glUniform3uiv", 30, -1 },
+ { "glUniform4ui", 30, -1 },
+ { "glUniform4uiv", 30, -1 },
+ { "glUniformBlockBinding", 30, -1 },
+ { "glUniformMatrix2x3fv", 30, -1 },
+ { "glUniformMatrix2x4fv", 30, -1 },
+ { "glUniformMatrix3x2fv", 30, -1 },
+ { "glUniformMatrix3x4fv", 30, -1 },
+ { "glUniformMatrix4x2fv", 30, -1 },
+ { "glUniformMatrix4x3fv", 30, -1 },
// We check for the aliased -OES version in GLES 2
- // { "glUnmapBuffer", -1 },
- { "glVertexAttribDivisor", -1 },
- { "glVertexAttribI4i", -1 },
- { "glVertexAttribI4iv", -1 },
- { "glVertexAttribI4ui", -1 },
- { "glVertexAttribI4uiv", -1 },
- { "glVertexAttribIPointer", -1 },
- { "glWaitSync", -1 },
- { NULL, -1 }
+ // { "glUnmapBuffer", 30, -1 },
+ { "glVertexAttribDivisor", 30, -1 },
+ { "glVertexAttribI4i", 30, -1 },
+ { "glVertexAttribI4iv", 30, -1 },
+ { "glVertexAttribI4ui", 30, -1 },
+ { "glVertexAttribI4uiv", 30, -1 },
+ { "glVertexAttribIPointer", 30, -1 },
+ { "glWaitSync", 30, -1 },
+ { NULL, 0, -1 }
};