nvc0: bind images for 3d/cp shaders on GM107+
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 4 Jul 2016 17:15:02 +0000 (19:15 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 20 Jul 2016 09:11:03 +0000 (11:11 +0200)
On Maxwell, images binding is slightly different (and much better)
regarding Fermi and Kepler because a texture view needs to be uploaded
for each image and this is going to simplify the thing a lot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nvc0/nvc0_context.c
src/gallium/drivers/nouveau/nvc0/nvc0_context.h
src/gallium/drivers/nouveau/nvc0/nvc0_state.c
src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
src/gallium/drivers/nouveau/nvc0/nve4_compute.c

index 1137e6ccab03005785b46cc7d878abb181e7fcc5..4bd240bf4546ef62c901b227cf0f71874316c0f2 100644 (file)
@@ -161,8 +161,11 @@ nvc0_context_unreference_resources(struct nvc0_context *nvc0)
       for (i = 0; i < NVC0_MAX_BUFFERS; ++i)
          pipe_resource_reference(&nvc0->buffers[s][i].buffer, NULL);
 
-      for (i = 0; i < NVC0_MAX_IMAGES; ++i)
+      for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
          pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
+         if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
+            pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+      }
    }
 
    for (s = 0; s < 2; ++s) {
index 4b73ec395582956efdc2dba7a628eae3a3ff7dff..6890f574c492d408945d7f351adff5b166f7ba6b 100644 (file)
@@ -246,6 +246,7 @@ struct nvc0_context {
    uint32_t buffers_valid[6];
 
    struct pipe_image_view images[6][NVC0_MAX_IMAGES];
+   struct pipe_sampler_view *images_tic[6][NVC0_MAX_IMAGES]; /* GM107+ */
    uint16_t images_dirty[6];
    uint16_t images_valid[6];
 
@@ -349,6 +350,9 @@ struct pipe_sampler_view *
 nvc0_create_sampler_view(struct pipe_context *,
                          struct pipe_resource *,
                          const struct pipe_sampler_view *);
+struct pipe_sampler_view *
+gm107_create_texture_view_from_image(struct pipe_context *,
+                                     const struct pipe_image_view *);
 
 /* nvc0_transfer.c */
 void
index 441cfc9745423ddd2075f33f0a940bc4e7f16612..fcb695aaf4d7429076c8b482e85a1bfdcc97f465 100644 (file)
@@ -1296,6 +1296,19 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
 
          pipe_resource_reference(
                &img->resource, pimages[p].resource);
+
+         if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
+            if (nvc0->images_tic[s][i]) {
+               struct nv50_tic_entry *old =
+                  nv50_tic_entry(nvc0->images_tic[s][i]);
+               nvc0_screen_tic_unlock(nvc0->screen, old);
+               pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+            }
+
+            nvc0->images_tic[s][i] =
+               gm107_create_texture_view_from_image(&nvc0->base.pipe,
+                                                    &pimages[p]);
+         }
       }
       if (!mask)
          return false;
@@ -1303,8 +1316,16 @@ nvc0_bind_images_range(struct nvc0_context *nvc0, const unsigned s,
       mask = ((1 << nr) - 1) << start;
       if (!(nvc0->images_valid[s] & mask))
          return false;
-      for (i = start; i < end; ++i)
+      for (i = start; i < end; ++i) {
          pipe_resource_reference(&nvc0->images[s][i].resource, NULL);
+         if (nvc0->screen->base.class_3d >= GM107_3D_CLASS) {
+            struct nv50_tic_entry *old = nv50_tic_entry(nvc0->images_tic[s][i]);
+            if (old) {
+               nvc0_screen_tic_unlock(nvc0->screen, old);
+               pipe_sampler_view_reference(&nvc0->images_tic[s][i], NULL);
+            }
+         }
+      }
       nvc0->images_valid[s] &= ~mask;
    }
    nvc0->images_dirty[s] |= mask;
index 71c1b841460d289fb7bab86eb723484aeb170f40..8abf1b53f010cb2e4cd52921784af04f63a04e57 100644 (file)
@@ -236,6 +236,42 @@ gm107_create_texture_view(struct pipe_context *pipe,
    return &view->pipe;
 }
 
+struct pipe_sampler_view *
+gm107_create_texture_view_from_image(struct pipe_context *pipe,
+                                     const struct pipe_image_view *view)
+{
+   struct nv04_resource *res = nv04_resource(view->resource);
+   struct pipe_sampler_view templ = {};
+   enum pipe_texture_target target;
+   uint32_t flags = 0;
+
+   if (!res)
+      return NULL;
+   target = res->base.target;
+
+   if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY)
+      target = PIPE_TEXTURE_2D_ARRAY;
+
+   templ.format = view->format;
+   templ.swizzle_r = PIPE_SWIZZLE_X;
+   templ.swizzle_g = PIPE_SWIZZLE_Y;
+   templ.swizzle_b = PIPE_SWIZZLE_Z;
+   templ.swizzle_a = PIPE_SWIZZLE_W;
+
+   if (target == PIPE_BUFFER) {
+      templ.u.buf.first_element = view->u.buf.first_element;
+      templ.u.buf.last_element = view->u.buf.last_element;
+   } else {
+      templ.u.tex.first_layer = view->u.tex.first_layer;
+      templ.u.tex.last_layer = view->u.tex.last_layer;
+      templ.u.tex.first_level = templ.u.tex.last_level = view->u.tex.level;
+   }
+
+   flags = NV50_TEXVIEW_SCALED_COORDS;
+
+   return nvc0_create_texture_view(pipe, &res->base, &templ, flags, target);
+}
+
 static struct pipe_sampler_view *
 gf100_create_texture_view(struct pipe_context *pipe,
                           struct pipe_resource *texture,
@@ -1099,6 +1135,60 @@ nvc0_update_surface_bindings(struct nvc0_context *nvc0)
    nvc0->images_dirty[5] |= nvc0->images_valid[5];
 }
 
+static void
+gm107_validate_surfaces(struct nvc0_context *nvc0,
+                        struct pipe_image_view *view, int stage, int slot)
+{
+   struct nv04_resource *res = nv04_resource(view->resource);
+   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+   struct nvc0_screen *screen = nvc0->screen;
+   struct nouveau_bo *txc = nvc0->screen->txc;
+   struct nv50_tic_entry *tic;
+
+   tic = nv50_tic_entry(nvc0->images_tic[stage][slot]);
+
+   res = nv04_resource(tic->pipe.texture);
+   nvc0_update_tic(nvc0, tic, res);
+
+   if (tic->id < 0) {
+      tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
+
+      /* upload the texture view */
+      PUSH_SPACE(push, 16);
+      BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_DST_ADDRESS_HIGH), 2);
+      PUSH_DATAh(push, txc->offset + (tic->id * 32));
+      PUSH_DATA (push, txc->offset + (tic->id * 32));
+      BEGIN_NVC0(push, NVE4_P2MF(UPLOAD_LINE_LENGTH_IN), 2);
+      PUSH_DATA (push, 32);
+      PUSH_DATA (push, 1);
+      BEGIN_1IC0(push, NVE4_P2MF(UPLOAD_EXEC), 9);
+      PUSH_DATA (push, 0x1001);
+      PUSH_DATAp(push, &tic->tic[0], 8);
+
+      BEGIN_NVC0(push, NVC0_3D(TIC_FLUSH), 1);
+      PUSH_DATA (push, 0);
+   } else
+   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+      BEGIN_NVC0(push, NVC0_3D(TEX_CACHE_CTL), 1);
+      PUSH_DATA (push, (tic->id << 4) | 1);
+   }
+   nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
+
+   res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+   res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+   BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RD);
+
+   /* upload the texture handle */
+   BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+   PUSH_DATA (push, NVC0_CB_AUX_SIZE);
+   PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
+   PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(stage));
+   BEGIN_NVC0(push, NVC0_3D(CB_POS), 2);
+   PUSH_DATA (push, NVC0_CB_AUX_TEX_INFO(slot + 32));
+   PUSH_DATA (push, tic->id);
+}
+
 static inline void
 nve4_update_surface_bindings(struct nvc0_context *nvc0)
 {
@@ -1110,15 +1200,16 @@ nve4_update_surface_bindings(struct nvc0_context *nvc0)
       if (!nvc0->images_dirty[s])
          continue;
 
-      BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
-      PUSH_DATA (push, NVC0_CB_AUX_SIZE);
-      PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
-      PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
-      BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16 * NVC0_MAX_IMAGES);
-      PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(0));
-
       for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
          struct pipe_image_view *view = &nvc0->images[s][i];
+
+         BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
+         PUSH_DATA (push, NVC0_CB_AUX_SIZE);
+         PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
+         PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
+         BEGIN_1IC0(push, NVC0_3D(CB_POS), 1 + 16);
+         PUSH_DATA (push, NVC0_CB_AUX_SU_INFO(i));
+
          if (view->resource) {
             struct nv04_resource *res = nv04_resource(view->resource);
 
@@ -1129,6 +1220,9 @@ nve4_update_surface_bindings(struct nvc0_context *nvc0)
 
             nve4_set_surface_info(push, view, nvc0);
             BCTX_REFN(nvc0->bufctx_3d, 3D_SUF, res, RDWR);
+
+            if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
+               gm107_validate_surfaces(nvc0, view, s, i);
          } else {
             for (j = 0; j < 16; j++)
                PUSH_DATA(push, 0);
index 27301a117201b10a3089d3de416753e8afd88377..f1ea4d95b91c46d8564cd5c64da75b835bf94f5b 100644 (file)
@@ -188,29 +188,93 @@ nve4_screen_compute_setup(struct nvc0_screen *screen,
 }
 
 static void
-nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
+gm107_compute_validate_surfaces(struct nvc0_context *nvc0,
+                                struct pipe_image_view *view, int slot)
 {
+   struct nv04_resource *res = nv04_resource(view->resource);
    struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+   struct nvc0_screen *screen = nvc0->screen;
+   struct nouveau_bo *txc = nvc0->screen->txc;
+   struct nv50_tic_entry *tic;
    uint64_t address;
    const int s = 5;
-   int i, j;
 
-   if (!nvc0->images_dirty[s])
-      return;
+   tic = nv50_tic_entry(nvc0->images_tic[s][slot]);
 
-   address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
+   res = nv04_resource(tic->pipe.texture);
+   nvc0_update_tic(nvc0, tic, res);
+
+   if (tic->id < 0) {
+      tic->id = nvc0_screen_tic_alloc(nvc0->screen, tic);
 
+      /* upload the texture view */
+      PUSH_SPACE(push, 16);
+      BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
+      PUSH_DATAh(push, txc->offset + (tic->id * 32));
+      PUSH_DATA (push, txc->offset + (tic->id * 32));
+      BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
+      PUSH_DATA (push, 32);
+      PUSH_DATA (push, 1);
+      BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 9);
+      PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
+      PUSH_DATAp(push, &tic->tic[0], 8);
+
+      BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), 1);
+      PUSH_DATA (push, (tic->id << 4) | 1);
+   } else
+   if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
+      BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
+      PUSH_DATA (push, (tic->id << 4) | 1);
+   }
+   nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
+
+   res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
+   res->status |=  NOUVEAU_BUFFER_STATUS_GPU_READING;
+
+   BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RD);
+
+   address = screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
+
+   /* upload the texture handle */
    BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
-   PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(0));
-   PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(0));
+   PUSH_DATAh(push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
+   PUSH_DATA (push, address + NVC0_CB_AUX_TEX_INFO(slot + 32));
    BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
-   PUSH_DATA (push, 16 * NVC0_MAX_IMAGES * 4);
+   PUSH_DATA (push, 4);
    PUSH_DATA (push, 0x1);
-   BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16 * NVC0_MAX_IMAGES);
+   BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 2);
    PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
+   PUSH_DATA (push, tic->id);
+
+   BEGIN_NVC0(push, NVE4_CP(FLUSH), 1);
+   PUSH_DATA (push, NVE4_COMPUTE_FLUSH_CB);
+}
+
+static void
+nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
+{
+   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
+   uint64_t address;
+   const int s = 5;
+   int i, j;
+
+   if (!nvc0->images_dirty[s])
+      return;
+
+   address = nvc0->screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s);
 
    for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
       struct pipe_image_view *view = &nvc0->images[s][i];
+
+      BEGIN_NVC0(push, NVE4_CP(UPLOAD_DST_ADDRESS_HIGH), 2);
+      PUSH_DATAh(push, address + NVC0_CB_AUX_SU_INFO(i));
+      PUSH_DATA (push, address + NVC0_CB_AUX_SU_INFO(i));
+      BEGIN_NVC0(push, NVE4_CP(UPLOAD_LINE_LENGTH_IN), 2);
+      PUSH_DATA (push, 16 * 4);
+      PUSH_DATA (push, 0x1);
+      BEGIN_1IC0(push, NVE4_CP(UPLOAD_EXEC), 1 + 16);
+      PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
+
       if (view->resource) {
          struct nv04_resource *res = nv04_resource(view->resource);
 
@@ -221,6 +285,9 @@ nve4_compute_validate_surfaces(struct nvc0_context *nvc0)
 
          nve4_set_surface_info(push, view, nvc0);
          BCTX_REFN(nvc0->bufctx_cp, CP_SUF, res, RDWR);
+
+         if (nvc0->screen->base.class_3d >= GM107_3D_CLASS)
+            gm107_compute_validate_surfaces(nvc0, view, i);
       } else {
          for (j = 0; j < 16; j++)
             PUSH_DATA(push, 0);