return CP_PACKET2;
}
+/* common formats supported as both textures and render targets */
+static unsigned is_blit_supported(gl_format mesa_format)
+{
+ /* XXX others? BE/LE? */
+ switch (mesa_format) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_A8:
+ break;
+ default:
+ return 0;
+ }
+
+ /* ??? */
+ if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0)
+ return 0;
+
+ return 1;
+}
+
static inline void emit_vtx_state(struct r200_context *r200)
{
BATCH_LOCALS(&r200->radeon);
unsigned reg_height,
unsigned flip_y)
{
- if (_mesa_get_format_bits(src_mesaformat, GL_DEPTH_BITS) > 0)
+ if (is_blit_supported(dst_mesaformat))
return GL_FALSE;
/* Make sure that colorbuffer has even width - hw limitation */
#include "r600_blit_shaders.h"
#include "r600_cmdbuf.h"
+/* common formats supported as both textures and render targets */
+static unsigned is_blit_supported(gl_format mesa_format)
+{
+ switch (mesa_format) {
+ case MESA_FORMAT_RGBA8888:
+ case MESA_FORMAT_SIGNED_RGBA8888:
+ case MESA_FORMAT_RGBA8888_REV:
+ case MESA_FORMAT_SIGNED_RGBA8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_XRGB8888_REV:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_RGB565_REV:
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB4444_REV:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_ARGB1555_REV:
+ case MESA_FORMAT_AL88:
+ case MESA_FORMAT_AL88_REV:
+ case MESA_FORMAT_RGB332:
+ case MESA_FORMAT_A8:
+ case MESA_FORMAT_I8:
+ case MESA_FORMAT_CI8:
+ case MESA_FORMAT_L8:
+ case MESA_FORMAT_RGBA_FLOAT32:
+ case MESA_FORMAT_RGBA_FLOAT16:
+ case MESA_FORMAT_ALPHA_FLOAT32:
+ case MESA_FORMAT_ALPHA_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_FLOAT16:
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
+ case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
+ case MESA_FORMAT_INTENSITY_FLOAT32: /* X, X, X, X */
+ case MESA_FORMAT_INTENSITY_FLOAT16: /* X, X, X, X */
+ case MESA_FORMAT_X8_Z24:
+ case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_Z24_S8:
+ case MESA_FORMAT_Z16:
+ case MESA_FORMAT_Z32:
+ case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SL8:
+ break;
+ default:
+ return 0;
+ }
+
+ /* ??? */
+ /* not sure blit to depth works or not yet */
+ if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0)
+ return 0;
+
+ return 1;
+}
+
static inline void
set_render_target(context_t *context, struct radeon_bo *bo, gl_format mesa_format,
int pitch, int w, int h, intptr_t dst_offset)
{
int id = 0;
- /* not sure blit to depth works or not yet */
- if (_mesa_get_format_bits(src_mesaformat, GL_DEPTH_BITS) > 0)
+ if (is_blit_supported(dst_mesaformat))
return GL_FALSE;
if (src_bo == dst_bo) {
return CP_PACKET2;
}
+/* common formats supported as both textures and render targets */
+static unsigned is_blit_supported(gl_format mesa_format)
+{
+ /* XXX others? BE/LE? */
+ switch (mesa_format) {
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_ARGB4444:
+ case MESA_FORMAT_ARGB1555:
+ case MESA_FORMAT_A8:
+ break;
+ default:
+ return 0;
+ }
+
+ /* ??? */
+ if (_mesa_get_format_bits(mesa_format, GL_DEPTH_BITS) > 0)
+ return 0;
+
+ return 1;
+}
+
static inline void emit_vtx_state(struct r100_context *r100)
{
BATCH_LOCALS(&r100->radeon);
unsigned reg_height,
unsigned flip_y)
{
- if (_mesa_get_format_bits(src_mesaformat, GL_DEPTH_BITS) > 0)
+ if (is_blit_supported(dst_mesaformat))
return GL_FALSE;
/* Make sure that colorbuffer has even width - hw limitation */