*/
#include "main/glheader.h"
#include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
-#include "symbol_table.h"
-#include "program_parser.h"
-#include "program_parse.tab.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
+#include "shader/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)
*/
#include "main/glheader.h"
#include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
-#include "symbol_table.h"
-#include "program_parser.h"
-#include "program_parse.tab.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
+#include "shader/program_parse.tab.h"
#define require_ARB_vp (yyextra->mode == ARB_vertex)
#define require_ARB_fp (yyextra->mode == ARB_fragment)
#include "main/mtypes.h"
#include "main/imports.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_parameter_layout.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-
-#include "symbol_table.h"
-#include "program_parser.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_parameter_layout.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_instruction.h"
+
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);
#include "main/mtypes.h"
#include "main/imports.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_parameter_layout.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-
-#include "symbol_table.h"
-#include "program_parser.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_parameter_layout.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_instruction.h"
+
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
extern void *yy_scan_string(char *);
extern void yy_delete_buffer(void *);