mesa: Add "shader/" path to #include statements in shader parser/lexer sources
authorAlan Coopersmith <alan.coopersmith@sun.com>
Fri, 22 Jan 2010 17:38:06 +0000 (10:38 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 22 Jan 2010 17:38:06 +0000 (10:38 -0700)
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Note sure why the compiler's -I paths aren't doing the job, but this is OK.

Signed-off-by: Brian Paul <brianp@vmware.com>
src/mesa/shader/lex.yy.c
src/mesa/shader/program_lexer.l
src/mesa/shader/program_parse.tab.c
src/mesa/shader/program_parse.y

index 68543ae2e1282e6167bd9ccede29f3f67afba5d7..d1af35fedb6f0c89f149c5300011655f566dfc1b 100644 (file)
@@ -1043,12 +1043,12 @@ static yyconst flex_int16_t yy_chk[1368] =
  */
 #include "main/glheader.h"
 #include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
 
-#include "symbol_table.h"
-#include "program_parser.h"
-#include "program_parse.tab.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
+#include "shader/program_parse.tab.h"
 
 #define require_ARB_vp (yyextra->mode == ARB_vertex)
 #define require_ARB_fp (yyextra->mode == ARB_fragment)
index e2acb3c0c9601751a6febdde0937618d2d6f48db..83bc5089d9e157e5ffcd77a6570cdb3d4f4df605 100644 (file)
  */
 #include "main/glheader.h"
 #include "main/imports.h"
-#include "prog_instruction.h"
-#include "prog_statevars.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_statevars.h"
 
-#include "symbol_table.h"
-#include "program_parser.h"
-#include "program_parse.tab.h"
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
+#include "shader/program_parse.tab.h"
 
 #define require_ARB_vp (yyextra->mode == ARB_vertex)
 #define require_ARB_fp (yyextra->mode == ARB_fragment)
index b12dcee9dfa0e816d270f68976be12285b22e1fd..2adfb409739d2ba983187317f6a6021cf5739519 100644 (file)
 
 #include "main/mtypes.h"
 #include "main/imports.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_parameter_layout.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-
-#include "symbol_table.h"
-#include "program_parser.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_parameter_layout.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_instruction.h"
+
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
 
 extern void *yy_scan_string(char *);
 extern void yy_delete_buffer(void *);
index 5c5d8d759088449c13360f6922b3ce2e592183ad..3880d549172223e152b95fe7e85267a09e8f7c71 100644 (file)
 
 #include "main/mtypes.h"
 #include "main/imports.h"
-#include "program.h"
-#include "prog_parameter.h"
-#include "prog_parameter_layout.h"
-#include "prog_statevars.h"
-#include "prog_instruction.h"
-
-#include "symbol_table.h"
-#include "program_parser.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_parameter_layout.h"
+#include "shader/prog_statevars.h"
+#include "shader/prog_instruction.h"
+
+#include "shader/symbol_table.h"
+#include "shader/program_parser.h"
 
 extern void *yy_scan_string(char *);
 extern void yy_delete_buffer(void *);