So far this is only tested when GL_BLEND is disabled.
};
+/**
+ * Upload code to perform framebuffer blend operation
+ */
+struct cell_command_blend {
+ uint64_t base; /**< Effective address of code start. */
+ unsigned size; /**< Size in bytes of test code. */
+ unsigned read_fb; /**< Flag: should framebuffer be read? */
+};
+
+
/**
* Tell SPUs about the framebuffer size, location
*/
static void
-cell_bind_blend_state(struct pipe_context *pipe, void *blend)
+cell_bind_blend_state(struct pipe_context *pipe, void *state)
{
struct cell_context *cell = cell_context(pipe);
+ struct cell_blend_state *blend = (struct cell_blend_state *) state;
+
draw_flush(cell->draw);
- cell->blend = (const struct cell_blend_state *)blend;
+ if ((blend != NULL) && (blend->code.store == NULL)) {
+ cell_generate_depth_stencil_test(blend);
+ }
+ cell->blend = blend;
cell->dirty |= CELL_NEW_BLEND;
}
cell_delete_blend_state(struct pipe_context *pipe, void *blend)
{
struct cell_blend_state *cb = (struct cell_blend_state *) blend;
-
+
spe_release_func(& cb->code);
FREE(cb);
}
}
if (cell->dirty & CELL_NEW_BLEND) {
- emit_state_cmd(cell, CELL_CMD_STATE_BLEND,
- cell->blend,
- sizeof(struct pipe_blend_state));
+ struct cell_command_blend blend;
+
+ if (cell->blend != NULL) {
+ blend.base = (intptr_t) cell->blend->code.store;
+ blend.size = (char *) cell->blend->code.csr
+ - (char *) cell->blend->code.store;
+ blend.read_fb = TRUE;
+ } else {
+ blend.base = 0;
+ blend.size = 0;
+ blend.read_fb = FALSE;
+ }
+
+ emit_state_cmd(cell, CELL_CMD_STATE_BLEND, &blend, sizeof(blend));
}
if (cell->dirty & CELL_NEW_DEPTH_STENCIL) {
SOURCES = \
spu_main.c \
- spu_blend.c \
spu_dcache.c \
spu_per_fragment_op.c \
spu_render.c \
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include "spu_main.h"
-#include "spu_blend.h"
-#include "spu_colorpack.h"
-
-
-void
-blend_quad(uint itx, uint ity, vector float colors[4])
-{
- /* simple SRC_ALPHA, ONE_MINUS_SRC_ALPHA blending */
- vector float fbc00 = spu_unpack_color(spu.ctile.ui[ity][itx]);
- vector float fbc01 = spu_unpack_color(spu.ctile.ui[ity][itx+1]);
- vector float fbc10 = spu_unpack_color(spu.ctile.ui[ity+1][itx]);
- vector float fbc11 = spu_unpack_color(spu.ctile.ui[ity+1][itx+1]);
-
- vector float alpha00 = spu_splats(spu_extract(colors[0], 3));
- vector float alpha01 = spu_splats(spu_extract(colors[1], 3));
- vector float alpha10 = spu_splats(spu_extract(colors[2], 3));
- vector float alpha11 = spu_splats(spu_extract(colors[3], 3));
-
- vector float one_minus_alpha00 = spu_sub(spu_splats(1.0f), alpha00);
- vector float one_minus_alpha01 = spu_sub(spu_splats(1.0f), alpha01);
- vector float one_minus_alpha10 = spu_sub(spu_splats(1.0f), alpha10);
- vector float one_minus_alpha11 = spu_sub(spu_splats(1.0f), alpha11);
-
- colors[0] = spu_add(spu_mul(colors[0], alpha00),
- spu_mul(fbc00, one_minus_alpha00));
- colors[1] = spu_add(spu_mul(colors[1], alpha01),
- spu_mul(fbc01, one_minus_alpha01));
- colors[2] = spu_add(spu_mul(colors[2], alpha10),
- spu_mul(fbc10, one_minus_alpha10));
- colors[3] = spu_add(spu_mul(colors[3], alpha11),
- spu_mul(fbc11, one_minus_alpha11));
-}
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#ifndef SPU_BLEND_H
-#define SPU_BLEND_H
-
-
-extern void
-blend_quad(uint itx, uint ity, vector float colors[4]);
-
-
-#endif /* SPU_BLEND_H */
static unsigned char depth_stencil_code_buffer[4 * 64]
ALIGN16_ATTRIB;
+static unsigned char fb_blend_code_buffer[4 * 64]
+ ALIGN16_ATTRIB;
+
+static struct spu_blend_results
+default_blend(qword frag_r, qword frag_g, qword frag_b, qword frag_a,
+ qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a,
+ qword frag_mask)
+{
+ struct spu_blend_results result;
+
+ result.r = si_selb(pixel_r, frag_r, frag_mask);
+ result.g = si_selb(pixel_g, frag_g, frag_mask);
+ result.b = si_selb(pixel_b, frag_b, frag_mask);
+ result.a = si_selb(pixel_a, frag_a, frag_mask);
+
+ return result;
+}
+
+
/**
* Tell the PPU that this SPU has finished copying a buffer to
* local store and that it may be reused by the PPU.
static void
-cmd_state_blend(const struct pipe_blend_state *state)
+cmd_state_blend(const struct cell_command_blend *state)
{
if (Debug)
printf("SPU %u: BLEND: enabled %d\n",
spu.init.id,
- state->blend_enable);
+ (state->size != 0));
+
+ ASSERT_ALIGN16(state->base);
- memcpy(&spu.blend, state, sizeof(*state));
+ if (state->size != 0) {
+ mfc_get(fb_blend_code_buffer,
+ (unsigned int) state->base, /* src */
+ ROUNDUP16(state->size),
+ TAG_BATCH_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+ wait_on_mask(1 << TAG_BATCH_BUFFER);
+ spu.blend = (blend_func) fb_blend_code_buffer;
+ spu.read_fb = state->read_fb;
+ } else {
+ /* If there is no code, use the default;
+ */
+ spu.blend = default_blend;
+ spu.read_fb = FALSE;
+ }
}
pos += 1;
break;
case CELL_CMD_STATE_BLEND:
- cmd_state_blend((struct pipe_blend_state *)
- &buffer[pos+1]);
- pos += (1 + ROUNDUP8(sizeof(struct pipe_blend_state)) / 8);
+ cmd_state_blend((struct cell_command_blend *) &buffer[pos+1]);
+ pos += (1 + ROUNDUP8(sizeof(struct cell_command_blend)) / 8);
break;
case CELL_CMD_STATE_DEPTH_STENCIL:
cmd_state_depth_stencil((struct cell_command_depth_stencil_alpha_test *)
memset(spu.ctile_status, TILE_STATUS_DEFINED, sizeof(spu.ctile_status));
memset(spu.ztile_status, TILE_STATUS_DEFINED, sizeof(spu.ztile_status));
invalidate_tex_cache();
+
+ spu.blend = default_blend;
+ spu.read_fb = FALSE;
}
qword frag_alpha, qword facing);
+struct spu_blend_results {
+ qword r;
+ qword g;
+ qword b;
+ qword a;
+};
+
+typedef struct spu_blend_results (*blend_func)(
+ qword frag_r, qword frag_g, qword frag_b, qword frag_a,
+ qword pixel_r, qword pixel_g, qword pixel_b, qword pixel_a,
+ qword frag_mask);
+
struct spu_framebuffer {
void *color_start; /**< addr of color surface in main memory */
void *depth_start; /**< addr of depth surface in main memory */
boolean read_depth;
boolean read_stencil;
frag_test_func frag_test;
- struct pipe_blend_state blend;
+
+ boolean read_fb;
+ blend_func blend;
+
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
struct cell_command_texture texture;
* Triangle rendering within a tile.
*/
+#include <transpose_matrix4x4.h>
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
#include "pipe/p_util.h"
-#include "spu_blend.h"
#include "spu_colorpack.h"
#include "spu_main.h"
#include "spu_texture.h"
eval_coeff(1, (float) x, (float) y, colors);
}
-#if 1
- if (spu.blend.blend_enable)
- blend_quad(ix % TILE_SIZE, iy % TILE_SIZE, colors);
-#endif
- if (spu_extract(mask, 0))
- spu.ctile.ui[iy][ix] = spu_pack_color_shuffle(colors[0], shuffle);
- if (spu_extract(mask, 1))
- spu.ctile.ui[iy][ix+1] = spu_pack_color_shuffle(colors[1], shuffle);
- if (spu_extract(mask, 2))
- spu.ctile.ui[iy+1][ix] = spu_pack_color_shuffle(colors[2], shuffle);
- if (spu_extract(mask, 3))
- spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(colors[3], shuffle);
+ /* Read the current framebuffer values.
+ *
+ * Ignore read_fb for now. In the future we can use this to avoid
+ * reading the framebuffer if read_fb is false and the fragment mask is
+ * all 0xffffffff. This is the common case, so it is probably worth
+ * the effort. We'll have to profile to determine whether or not the
+ * extra conditional branches hurt overall performance.
+ */
+ vec_float4 aos_pix[4] = {
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+0]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+0][ix+1]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+0]),
+ spu_unpack_A8R8G8B8(spu.ctile.ui[iy+1][ix+1]),
+ };
-#if 0
- /* SIMD_Z with swizzled color buffer (someday) */
- vector unsigned int uicolors = *((vector unsigned int *) &colors);
- spu.ctile.ui4[iy/2][ix/2] = spu_sel(spu.ctile.ui4[iy/2][ix/2], uicolors, mask);
-#endif
- }
+ qword soa_pix[4];
+ qword soa_frag[4];
+ /* Convert pixel and fragment data from AoS to SoA format.
+ */
+ _transpose_matrix4x4((vec_float4 *) soa_pix, aos_pix);
+ _transpose_matrix4x4((vec_float4 *) soa_frag, colors);
+
+ const struct spu_blend_results result =
+ (*spu.blend)(soa_frag[0], soa_frag[1], soa_frag[2], soa_frag[3],
+ soa_pix[0], soa_pix[1], soa_pix[2], soa_pix[3],
+ (qword) mask);
+
+
+ /* Convert final pixel data from SoA to AoS format.
+ */
+ _transpose_matrix4x4(aos_pix, (const vec_float4 *) &result);
+
+ spu.ctile.ui[iy+0][ix+0] = spu_pack_color_shuffle(aos_pix[0], shuffle);
+ spu.ctile.ui[iy+0][ix+1] = spu_pack_color_shuffle(aos_pix[1], shuffle);
+ spu.ctile.ui[iy+1][ix+0] = spu_pack_color_shuffle(aos_pix[2], shuffle);
+ spu.ctile.ui[iy+1][ix+1] = spu_pack_color_shuffle(aos_pix[3], shuffle);
+ }
#endif
}