static boolean emit_kil(struct svga_shader_emitter *emit,
const struct tgsi_full_instruction *insn )
{
- SVGA3dShaderInstToken inst;
const struct tgsi_full_src_register *reg = &insn->Src[0];
- struct src_register src0;
+ struct src_register src0, srcIn;
+ /* is the W component tested in another position? */
+ const boolean w_tested = (reg->Register.SwizzleW == reg->Register.SwizzleX ||
+ reg->Register.SwizzleW == reg->Register.SwizzleY ||
+ reg->Register.SwizzleW == reg->Register.SwizzleZ);
+ const boolean special = (reg->Register.Absolute ||
+ reg->Register.Negate ||
+ reg->Register.Indirect ||
+ reg->Register.SwizzleX != 0 ||
+ reg->Register.SwizzleY != 1 ||
+ reg->Register.SwizzleZ != 2 ||
+ reg->Register.File != TGSI_FILE_TEMPORARY);
+ SVGA3dShaderDestToken temp;
- inst = inst_token( SVGA3DOP_TEXKILL );
- src0 = translate_src_register( emit, reg );
-
- if (reg->Register.Absolute ||
- reg->Register.Negate ||
- reg->Register.Indirect ||
- reg->Register.SwizzleX != 0 ||
- reg->Register.SwizzleY != 1 ||
- reg->Register.SwizzleZ != 2 ||
- reg->Register.File != TGSI_FILE_TEMPORARY)
- {
- SVGA3dShaderDestToken temp = get_temp( emit );
+ src0 = srcIn = translate_src_register( emit, reg );
+
+ if (special || !w_tested) {
+ /* need a temp reg */
+ temp = get_temp( emit );
+ }
+
+ if (special) {
+ /* move the source into a temp register */
+ submit_op1( emit, inst_token( SVGA3DOP_MOV ),
+ writemask( temp, TGSI_WRITEMASK_XYZ ),
+ src0 );
- submit_op1( emit, inst_token( SVGA3DOP_MOV ), temp, src0 );
src0 = src( temp );
}
- return submit_op0( emit, inst, dst(src0) );
+ /* do the texkill (on the xyz components) */
+ if (!submit_op0( emit, inst_token( SVGA3DOP_TEXKILL ), dst(src0) ))
+ return FALSE;
+
+ if (!w_tested) {
+ /* need to emit a second texkill to test the W component */
+ /* put src.wwww into temp register */
+ if (!submit_op1(emit,
+ inst_token( SVGA3DOP_MOV ),
+ writemask( temp, TGSI_WRITEMASK_XYZ ),
+ scalar(srcIn, TGSI_SWIZZLE_W)))
+ return FALSE;
+
+ /* second texkill */
+ if (!submit_op0( emit, inst_token( SVGA3DOP_TEXKILL ), temp ))
+ return FALSE;
+ }
+
+ return TRUE;
}