update_depth_stencil_alpha(struct st_context *st)
{
struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
+ GLcontext *ctx = st->ctx;
memset(dsa, 0, sizeof(*dsa));
- dsa->depth.enabled = st->ctx->Depth.Test;
- dsa->depth.writemask = st->ctx->Depth.Mask;
- dsa->depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func);
+ dsa->depth.enabled = ctx->Depth.Test;
+ dsa->depth.writemask = ctx->Depth.Mask;
+ dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
- if (st->ctx->Query.CurrentOcclusionObject &&
- st->ctx->Query.CurrentOcclusionObject->Active)
+ if (ctx->Query.CurrentOcclusionObject &&
+ ctx->Query.CurrentOcclusionObject->Active)
dsa->depth.occlusion_count = 1;
- if (st->ctx->Stencil.Enabled && st->ctx->Visual.stencilBits > 0) {
+ if (ctx->Stencil.Enabled && ctx->Visual.stencilBits > 0) {
dsa->stencil[0].enabled = 1;
- dsa->stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]);
- dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]);
- dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]);
- dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]);
- dsa->stencil[0].ref_value = st->ctx->Stencil.Ref[0] & 0xff;
- dsa->stencil[0].valuemask = st->ctx->Stencil.ValueMask[0] & 0xff;
- dsa->stencil[0].writemask = st->ctx->Stencil.WriteMask[0] & 0xff;
-
- if (st->ctx->Stencil._TestTwoSide) {
+ dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);
+ dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[0]);
+ dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[0]);
+ dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[0]);
+ dsa->stencil[0].ref_value = ctx->Stencil.Ref[0] & 0xff;
+ dsa->stencil[0].valuemask = ctx->Stencil.ValueMask[0] & 0xff;
+ dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+
+ if (ctx->Stencil._TestTwoSide) {
+ const GLuint back = ctx->Stencil._BackFace;
dsa->stencil[1].enabled = 1;
- dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]);
- dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]);
- dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]);
- dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]);
- dsa->stencil[1].ref_value = st->ctx->Stencil.Ref[1] & 0xff;
- dsa->stencil[1].valuemask = st->ctx->Stencil.ValueMask[1] & 0xff;
- dsa->stencil[1].writemask = st->ctx->Stencil.WriteMask[1] & 0xff;
+ dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);
+ dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]);
+ dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]);
+ dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]);
+ dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff;
+ dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff;
+ dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff;
}
else {
dsa->stencil[1] = dsa->stencil[0];
}
}
- if (st->ctx->Color.AlphaEnabled) {
+ if (ctx->Color.AlphaEnabled) {
dsa->alpha.enabled = 1;
- dsa->alpha.func = st_compare_func_to_pipe(st->ctx->Color.AlphaFunc);
- dsa->alpha.ref_value = st->ctx->Color.AlphaRef;
+ dsa->alpha.func = st_compare_func_to_pipe(ctx->Color.AlphaFunc);
+ dsa->alpha.ref_value = ctx->Color.AlphaRef;
}
cso_set_depth_stencil_alpha(st->cso_context, dsa);