* Insert a shader into the cache. It's assumed the shader is not in the cache.
  * Use si_shader_cache_load_shader before calling this.
  *
- * Returns false on failure, in which case the tgsi_binary should be freed.
+ * Returns false on failure, in which case the ir_binary should be freed.
  */
 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
-                                         void *tgsi_binary,
+                                         void *ir_binary,
                                          struct si_shader *shader,
                                          bool insert_into_disk_cache)
 {
        struct hash_entry *entry;
        uint8_t key[CACHE_KEY_SIZE];
 
-       entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+       entry = _mesa_hash_table_search(sscreen->shader_cache, ir_binary);
        if (entry)
                return false; /* already added */
 
        if (!hw_binary)
                return false;
 
-       if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
+       if (_mesa_hash_table_insert(sscreen->shader_cache, ir_binary,
                                    hw_binary) == NULL) {
                FREE(hw_binary);
                return false;
        }
 
        if (sscreen->disk_shader_cache && insert_into_disk_cache) {
-               disk_cache_compute_key(sscreen->disk_shader_cache, tgsi_binary,
-                                      *((uint32_t *)tgsi_binary), key);
+               disk_cache_compute_key(sscreen->disk_shader_cache, ir_binary,
+                                      *((uint32_t *)ir_binary), key);
                disk_cache_put(sscreen->disk_shader_cache, key, hw_binary,
                               *((uint32_t *) hw_binary), NULL);
        }
 }
 
 static bool si_shader_cache_load_shader(struct si_screen *sscreen,
-                                       void *tgsi_binary,
+                                       void *ir_binary,
                                        struct si_shader *shader)
 {
        struct hash_entry *entry =
-               _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
+               _mesa_hash_table_search(sscreen->shader_cache, ir_binary);
        if (!entry) {
                if (sscreen->disk_shader_cache) {
                        unsigned char sha1[CACHE_KEY_SIZE];
-                       size_t tg_size = *((uint32_t *) tgsi_binary);
+                       size_t tg_size = *((uint32_t *) ir_binary);
 
                        disk_cache_compute_key(sscreen->disk_shader_cache,
-                                              tgsi_binary, tg_size, sha1);
+                                              ir_binary, tg_size, sha1);
 
                        size_t binary_size;
                        uint8_t *buffer =
                        }
                        free(buffer);
 
-                       if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
+                       if (!si_shader_cache_insert_shader(sscreen, ir_binary,
                                                           shader, false))
-                               FREE(tgsi_binary);
+                               FREE(ir_binary);
                } else {
                        return false;
                }
        } else {
                if (si_load_shader_binary(shader, entry->data))
-                       FREE(tgsi_binary);
+                       FREE(ir_binary);
                else
                        return false;
        }
         */
        if (!sscreen->use_monolithic_shaders) {
                struct si_shader *shader = CALLOC_STRUCT(si_shader);
-               void *tgsi_binary = NULL;
+               void *ir_binary = NULL;
 
                if (!shader) {
                        fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
                                              &shader->key);
 
                if (sel->tokens)
-                       tgsi_binary = si_get_tgsi_binary(sel);
+                       ir_binary = si_get_tgsi_binary(sel);
 
                /* Try to load the shader from the shader cache. */
                mtx_lock(&sscreen->shader_cache_mutex);
 
-               if (tgsi_binary &&
-                   si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
+               if (ir_binary &&
+                   si_shader_cache_load_shader(sscreen, ir_binary, shader)) {
                        mtx_unlock(&sscreen->shader_cache_mutex);
                        si_shader_dump_stats_for_shader_db(shader, debug);
                } else {
                        if (si_compile_tgsi_shader(sscreen, tm, shader, false,
                                                   debug) != 0) {
                                FREE(shader);
-                               FREE(tgsi_binary);
+                               FREE(ir_binary);
                                fprintf(stderr, "radeonsi: can't compile a main shader part\n");
                                return;
                        }
 
-                       if (tgsi_binary) {
+                       if (ir_binary) {
                                mtx_lock(&sscreen->shader_cache_mutex);
-                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
-                                       FREE(tgsi_binary);
+                               if (!si_shader_cache_insert_shader(sscreen, ir_binary, shader, true))
+                                       FREE(ir_binary);
                                mtx_unlock(&sscreen->shader_cache_mutex);
                        }
                }