};
/* NOTE: good way to test this is: (for example)
- * piglit/bin/texelFetch fs sampler2D 100x100x1-100x300x1
+ * piglit/bin/texelFetch fs sampler3D 100x100x8
*/
static uint32_t
setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format format)
blocks = util_format_get_nblocks(format, slice->pitch, aligned_height);
/* 1d array and 2d array textures must all have the same layer size
- * for each miplevel on a3xx. 3d textures can have different layer
+ * for each miplevel on a6xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
*/
- if (prsc->target == PIPE_TEXTURE_3D && (
- level == 1 ||
- (level > 1 && rsc->slices[level - 1].size0 > 0xf000)))
- slice->size0 = align(blocks * rsc->cpp, alignment);
- else if (level == 0 || rsc->layer_first || alignment == 1)
+ if (prsc->target == PIPE_TEXTURE_3D) {
+ if (level <= 1 || (rsc->slices[level - 1].size0 > 0xf000)) {
+ slice->size0 = align(blocks * rsc->cpp, alignment);
+ } else {
+ slice->size0 = rsc->slices[level - 1].size0;
+ }
+ } else {
slice->size0 = align(blocks * rsc->cpp, alignment);
- else
- slice->size0 = rsc->slices[level - 1].size0;
+ }
#if 0
debug_printf("%s: %ux%ux%u@%u: %2u: stride=%4u, size=%7u, aligned_height=%3u\n",