# == GL_CURRENT_MATRIX_NV
[ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
# == GL_CURRENT_MATRIX_NV
- [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
+ [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
# == GL_PROGRAM_ERROR_POSITION_NV
[ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program" ],