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swr: always enable adding start/base vertex to gl_VertexId
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Sun, 13 Nov 2016 02:02:20 +0000
(21:02 -0500)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 16 Nov 2016 01:26:29 +0000
(20:26 -0500)
Fixes gl-3.2-basevertex-vertexid
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
src/gallium/drivers/swr/swr_state.cpp
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diff --git
a/src/gallium/drivers/swr/swr_state.cpp
b/src/gallium/drivers/swr/swr_state.cpp
index c1beeebeda1e2d9349fa38931766746866bafcd4..d64211e0f942664cd935181b13c2df4e8aaf3436 100644
(file)
--- a/
src/gallium/drivers/swr/swr_state.cpp
+++ b/
src/gallium/drivers/swr/swr_state.cpp
@@
-455,6
+455,7
@@
swr_create_vertex_elements_state(struct pipe_context *pipe,
assert(num_elements <= PIPE_MAX_ATTRIBS);
velems = CALLOC_STRUCT(swr_vertex_element_state);
if (velems) {
+ velems->fsState.bVertexIDOffsetEnable = true;
velems->fsState.numAttribs = num_elements;
for (unsigned i = 0; i < num_elements; i++) {
// XXX: we should do this keyed on the VS usage info