This is completely unused now.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuien.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
#include "nir/nir_builder.h"
#include "vk_format.h"
-enum blit2d_dst_type {
- /* We can bind this destination as a "normal" render target and render
- * to it just like you would anywhere else.
- */
- BLIT2D_DST_TYPE_NORMAL,
-
- /* The destination has a 3-channel RGB format. Since we can't render to
- * non-power-of-two textures, we have to bind it as a red texture and
- * select the correct component for the given red pixel in the shader.
- */
- BLIT2D_DST_TYPE_RGB,
-
- BLIT2D_NUM_DST_TYPES,
-};
-
-
enum blit2d_src_type {
BLIT2D_SRC_TYPE_IMAGE,
BLIT2D_SRC_TYPE_BUFFER,