#ifndef BRW_PROGRAM_H
#define BRW_PROGRAM_H
+enum gen6_gather_sampler_wa {
+ WA_SIGN = 1, /* whether we need to sign extend */
+ WA_8BIT = 2, /* if we have an 8bit format needing wa */
+ WA_16BIT = 4, /* if we have a 16bit format needing wa */
+};
+
/**
* Sampler information needed by VS, WM, and GS program cache keys.
*/
* Whether this sampler uses the compressed multisample surface layout.
*/
uint16_t compressed_multisample_layout_mask;
+
+ /**
+ * For Sandybridge, which shader w/a we need for gather quirks.
+ */
+ uint8_t gen6_gather_wa[MAX_SAMPLERS];
};
#ifdef __cplusplus
}
}
+static uint8_t
+gen6_gather_workaround(GLenum internalformat)
+{
+ switch (internalformat) {
+ case GL_R8I: return WA_SIGN | WA_8BIT;
+ case GL_R8UI: return WA_8BIT;
+ case GL_R16I: return WA_SIGN | WA_16BIT;
+ case GL_R16UI: return WA_16BIT;
+ /* note that even though GL_R32I and GL_R32UI have format overrides
+ * in the surface state, there is no shader w/a required */
+ default: return 0;
+ }
+}
+
void
brw_populate_sampler_prog_key_data(struct gl_context *ctx,
const struct gl_program *prog,
key->gather_channel_quirk_mask |= 1 << s;
}
+ /* Gen6's gather4 is broken for UINT/SINT; we treat them as
+ * UNORM/FLOAT instead and fix it in the shader.
+ */
+ if (brw->gen == 6 && prog->UsesGather) {
+ key->gen6_gather_wa[s] = gen6_gather_workaround(img->InternalFormat);
+ }
+
/* If this is a multisample sampler, and uses the CMS MSAA layout,
* then we need to emit slightly different code to first sample the
* MCS surface.