svga->state.hw_draw.vs = NULL;
svga->state.hw_draw.gs = NULL;
svga->state.hw_draw.fs = NULL;
+
+ /* Initialize the currently bound buffer resources */
memset(svga->state.hw_draw.constbuf, 0,
sizeof(svga->state.hw_draw.constbuf));
memset(svga->state.hw_draw.default_constbuf_size, 0,
memset(svga->state.hw_draw.enabled_constbufs, 0,
sizeof(svga->state.hw_draw.enabled_constbufs));
svga->state.hw_draw.ib = NULL;
+ svga->state.hw_draw.num_vbuffers = 0;
+ memset(svga->state.hw_draw.vbuffers, 0,
+ sizeof(svga->state.hw_draw.vbuffers));
/* Create a no-operation blend state which we will bind whenever the
* requested blend state is impossible (e.g. due to having an integer
unsigned start_instance, unsigned instance_count)
{
struct svga_context *svga = hwtnl->svga;
- struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX];
+ struct pipe_resource *vbuffers[SVGA3D_INPUTREG_MAX];
+ struct svga_winsys_surface *vbuffer_handles[SVGA3D_INPUTREG_MAX];
struct svga_winsys_surface *ib_handle;
const unsigned vbuf_count = hwtnl->cmd.vbuf_count;
enum pipe_error ret;
unsigned i;
boolean rebind_ib = FALSE;
+ boolean rebind_vbuf = FALSE;
assert(svga_have_vgpu10(svga));
assert(hwtnl->cmd.prim_count == 0);
/* Force rebinding the index buffer when needed */
rebind_ib = TRUE;
+
+ /* Force rebinding the vertex buffers */
+ rebind_vbuf = TRUE;
}
ret = validate_sampler_resources(svga);
if (sbuf) {
assert(sbuf->key.flags & SVGA3D_SURFACE_BIND_VERTEX_BUFFER);
- vb_handle[i] = svga_buffer_handle(svga, &sbuf->b.b);
- if (vb_handle[i] == NULL)
+ vbuffer_handles[i] = svga_buffer_handle(svga, &sbuf->b.b);
+ if (vbuffer_handles[i] == NULL)
return PIPE_ERROR_OUT_OF_MEMORY;
+ vbuffers[i] = &sbuf->b.b;
}
else {
- vb_handle[i] = NULL;
+ vbuffers[i] = NULL;
+ vbuffer_handles[i] = NULL;
}
}
- /* Get handles for the index buffers */
+ for (; i < svga->state.hw_draw.num_vbuffers; i++) {
+ vbuffers[i] = NULL;
+ vbuffer_handles[i] = NULL;
+ }
+
+ /* Get handle for the index buffer */
if (ib) {
struct svga_buffer *sbuf = svga_buffer(ib);
/* setup vertex buffers */
{
- SVGA3dVertexBuffer buffers[PIPE_MAX_ATTRIBS];
+ SVGA3dVertexBuffer vbuffer_attrs[PIPE_MAX_ATTRIBS];
+
+ memset(vbuffer_attrs, 0, sizeof(vbuffer_attrs));
for (i = 0; i < vbuf_count; i++) {
- buffers[i].stride = hwtnl->cmd.vbufs[i].stride;
- buffers[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
+ vbuffer_attrs[i].stride = hwtnl->cmd.vbufs[i].stride;
+ vbuffer_attrs[i].offset = hwtnl->cmd.vbufs[i].buffer_offset;
}
- if (vbuf_count > 0) {
- /* If we haven't yet emitted a drawing command or if any
- * vertex buffer state is changing, issue that state now.
+
+ /* If we haven't yet emitted a drawing command or if any
+ * vertex buffer state is changing, issue that state now.
+ */
+ if (rebind_vbuf ||
+ ((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
+ vbuf_count != svga->state.hw_draw.num_vbuffers ||
+ memcmp(vbuffer_attrs, svga->state.hw_draw.vbuffer_attrs,
+ vbuf_count * sizeof(vbuffer_attrs[0])) ||
+ memcmp(vbuffers, svga->state.hw_draw.vbuffers,
+ vbuf_count * sizeof(vbuffers[0]))) {
+
+ unsigned num_vbuffers;
+
+ /* get the max of the current bound vertex buffers count and
+ * the to-be-bound vertex buffers count, so as to unbind
+ * the unused vertex buffers.
*/
- if (((hwtnl->cmd.swc->hints & SVGA_HINT_FLAG_CAN_PRE_FLUSH) == 0) ||
- vbuf_count != svga->state.hw_draw.num_vbuffers ||
- memcmp(buffers, svga->state.hw_draw.vbuffers,
- vbuf_count * sizeof(buffers[0])) ||
- memcmp(vb_handle, svga->state.hw_draw.vbuffer_handles,
- vbuf_count * sizeof(vb_handle[0]))) {
- ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, vbuf_count,
+ num_vbuffers = MAX2(vbuf_count, svga->state.hw_draw.num_vbuffers);
+
+ if (num_vbuffers > 0) {
+
+ ret = SVGA3D_vgpu10_SetVertexBuffers(svga->swc, num_vbuffers,
0, /* startBuffer */
- buffers, vb_handle);
+ vbuffer_attrs,
+ vbuffer_handles);
if (ret != PIPE_OK)
return ret;
- svga->state.hw_draw.num_vbuffers = vbuf_count;
- memcpy(svga->state.hw_draw.vbuffers, buffers,
- vbuf_count * sizeof(buffers[0]));
- memcpy(svga->state.hw_draw.vbuffer_handles, vb_handle,
- vbuf_count * sizeof(vb_handle[0]));
+ svga->state.hw_draw.num_vbuffers = num_vbuffers;
+ memcpy(svga->state.hw_draw.vbuffer_attrs, vbuffer_attrs,
+ num_vbuffers * sizeof(vbuffer_attrs[0]));
+ for (i = 0; i < num_vbuffers; i++) {
+ pipe_resource_reference(&svga->state.hw_draw.vbuffers[i],
+ vbuffers[i]);
+ }
}
}
}
SVGA3D_FORMAT_INVALID, 0);
if (ret != PIPE_OK)
return ret;
- svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
pipe_resource_reference(&svga->state.hw_draw.ib, NULL);
+ svga->state.hw_draw.ib_format = SVGA3D_FORMAT_INVALID;
}
assert(svga->state.hw_draw.ib == NULL);