glsl2: fix typo in error msg
authorBrian Paul <brianp@vmware.com>
Tue, 21 Sep 2010 20:56:58 +0000 (14:56 -0600)
committerBrian Paul <brianp@vmware.com>
Tue, 21 Sep 2010 20:57:10 +0000 (14:57 -0600)
src/glsl/linker.cpp

index c2c662152e2191f65b959e168ecde4f856f17501..53e18a06d1b3e533b232c2a26ff29a6eeaf3ea9f 100644 (file)
@@ -457,7 +457,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
          */
         if (input->type != output->type) {
            linker_error_printf(prog,
-                               "%s shader output `%s' delcared as "
+                               "%s shader output `%s' declared as "
                                "type `%s', but %s shader input declared "
                                "as type `%s'\n",
                                producer_stage, output->name,