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glsl2: fix typo in error msg
author
Brian Paul
<brianp@vmware.com>
Tue, 21 Sep 2010 20:56:58 +0000
(14:56 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 21 Sep 2010 20:57:10 +0000
(14:57 -0600)
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index c2c662152e2191f65b959e168ecde4f856f17501..53e18a06d1b3e533b232c2a26ff29a6eeaf3ea9f 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-457,7
+457,7
@@
cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
*/
if (input->type != output->type) {
linker_error_printf(prog,
- "%s shader output `%s' de
lc
ared as "
+ "%s shader output `%s' de
cl
ared as "
"type `%s', but %s shader input declared "
"as type `%s'\n",
producer_stage, output->name,