static void
dd_context_set_constant_buffer(struct pipe_context *_pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *constant_buffer)
{
struct dd_context *dctx = dd_context(_pipe);
}
static void
-etna_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+etna_set_constant_buffer(struct pipe_context *pctx,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct etna_context *ctx = etna_context(pctx);
* index>0 will be UBO's.. well, I'll worry about that later
*/
static void
-fd_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+fd_set_constant_buffer(struct pipe_context *pctx,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct fd_context *ctx = fd_context(pctx);
}
static void i915_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct i915_context *i915 = i915_context(pipe);
static void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
}
static void noop_set_constant_buffer(struct pipe_context *ctx,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
}
}
static void
-nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+nv30_set_constant_buffer(struct pipe_context *pipe,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct nv30_context *nv30 = nv30_context(pipe);
}
static void
-nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+nv50_set_constant_buffer(struct pipe_context *pipe,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct nv50_context *nv50 = nv50_context(pipe);
}
static void
-nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+nvc0_set_constant_buffer(struct pipe_context *pipe,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct nvc0_context *nvc0 = nvc0_context(pipe);
}
static void r300_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct r300_context* r300 = r300_context(pipe);
}
}
-static void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
+static void r600_set_constant_buffer(struct pipe_context *ctx,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *input)
{
struct r600_context *rctx = (struct r600_context *)ctx;
}
static void si_pipe_set_constant_buffer(struct pipe_context *ctx,
- uint shader, uint slot,
+ enum pipe_shader_type shader, uint slot,
const struct pipe_constant_buffer *input)
{
struct si_context *sctx = (struct si_context *)ctx;
static void
rbug_set_constant_buffer(struct pipe_context *_pipe,
- uint shader,
+ enum pipe_shader_type shader,
uint index,
const struct pipe_constant_buffer *_cb)
{
static void
softpipe_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
static void svga_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct svga_screen *svgascreen = svga_screen(pipe->screen);
static void
swr_set_constant_buffer(struct pipe_context *pipe,
- uint shader,
+ enum pipe_shader_type shader,
uint index,
const struct pipe_constant_buffer *cb)
{
static void
trace_context_set_constant_buffer(struct pipe_context *_pipe,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *constant_buffer)
{
struct trace_context *tr_ctx = trace_context(_pipe);
}
static void
-vc4_set_constant_buffer(struct pipe_context *pctx, uint shader, uint index,
+vc4_set_constant_buffer(struct pipe_context *pctx,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *cb)
{
struct vc4_context *vc4 = vc4_context(pctx);
}
static void virgl_set_constant_buffer(struct pipe_context *ctx,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct virgl_context *vctx = virgl_context(ctx);
const struct pipe_clip_state * );
void (*set_constant_buffer)( struct pipe_context *,
- uint shader, uint index,
+ enum pipe_shader_type shader, uint index,
const struct pipe_constant_buffer *buf );
void (*set_framebuffer_state)( struct pipe_context *,