gallium/nouveau: ship all files in the tarball
authorEmil Velikov <emil.l.velikov@gmail.com>
Fri, 29 Aug 2014 22:01:08 +0000 (23:01 +0100)
committerEmil Velikov <emil.l.velikov@gmail.com>
Fri, 5 Sep 2014 22:46:26 +0000 (23:46 +0100)
 - include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript

v2: Don't double-include the compiler sources.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
src/gallium/drivers/nouveau/Makefile.am
src/gallium/drivers/nouveau/Makefile.sources

index 82741d275b9271f4e9fdbcf474f2c74fd910e102..898606b97caab00eef8166ad509621a8e7074e62 100644 (file)
@@ -51,3 +51,5 @@ nouveau_compiler_LDADD = \
        ../../auxiliary/libgallium.la \
        $(top_builddir)/src/util/libmesautil.la \
        $(GALLIUM_COMMON_LIB_DEPS)
+
+EXTRA_DIST = Android.mk codegen/lib nvc0/mme
index d6eba244d793559bfd483f720f71984b9f5028d7..c79360a5a5647b42db85e1e4f3e6a68c5c0da2fa 100644 (file)
 C_SOURCES := \
-       nouveau_screen.c \
-       nouveau_fence.c \
-       nouveau_mm.c \
        nouveau_buffer.c \
+       nouveau_buffer.h \
+       nouveau_context.h \
+       nouveau_debug.h \
+       nouveau_fence.c \
+       nouveau_fence.h \
+       nouveau_gldefs.h \
        nouveau_heap.c \
+       nouveau_heap.h \
+       nouveau_mm.c \
+       nouveau_mm.h \
+       nouveau_screen.c \
+       nouveau_screen.h \
+       nouveau_statebuf.h \
        nouveau_video.c \
-       nouveau_vp3_video.c \
+       nouveau_video.h \
        nouveau_vp3_video_bsp.c \
-       nouveau_vp3_video_vp.c
+       nouveau_vp3_video.c \
+       nouveau_vp3_video.h \
+       nouveau_vp3_video_vp.c \
+       nouveau_winsys.h \
+       nv17_mpeg.xml.h \
+       nv31_mpeg.xml.h \
+       nv_m2mf.xml.h \
+       nv_object.xml.h
 
 NV30_C_SOURCES := \
-       nv30/nv30_screen.c \
+       nv30/nv01_2d.xml.h \
+       nv30/nv30-40_3d.xml.h \
+       nv30/nv30_clear.c \
        nv30/nv30_context.c \
+       nv30/nv30_context.h \
+       nv30/nv30_draw.c \
        nv30/nv30_format.c \
-       nv30/nv30_resource.c \
-       nv30/nv30_transfer.c \
+       nv30/nv30_format.h \
+       nv30/nv30_fragprog.c \
+       nv30/nv30_fragtex.c \
        nv30/nv30_miptree.c \
+       nv30/nv30_push.c \
+       nv30/nv30_query.c \
+       nv30/nv30_resource.c \
+       nv30/nv30_resource.h \
+       nv30/nv30_screen.c \
+       nv30/nv30_screen.h \
        nv30/nv30_state.c \
+       nv30/nv30_state.h \
        nv30/nv30_state_validate.c \
        nv30/nv30_texture.c \
-       nv30/nv30_fragtex.c \
-       nv30/nv40_verttex.c \
-       nv30/nv30_fragprog.c \
-       nv30/nv30_vertprog.c \
-       nv30/nv30_clear.c \
+       nv30/nv30_transfer.c \
+       nv30/nv30_transfer.h \
        nv30/nv30_vbo.c \
-       nv30/nv30_push.c \
-       nv30/nv30_draw.c \
-       nv30/nv30_query.c \
-       nv30/nvfx_vertprog.c \
-       nv30/nvfx_fragprog.c
+       nv30/nv30_vertprog.c \
+       nv30/nv30_vertprog.h \
+       nv30/nv30_winsys.h \
+       nv30/nv40_vertprog.h \
+       nv30/nv40_verttex.c \
+       nv30/nvfx_fragprog.c \
+       nv30/nvfx_shader.h \
+       nv30/nvfx_vertprog.c
 
 NV50_C_SOURCES := \
+       nv50/nv50_2d.xml.h \
+       nv50/nv50_3ddefs.xml.h \
+       nv50/nv50_3d.xml.h \
+       nv50/nv50_blit.h \
        nv50/nv50_context.c \
+       nv50/nv50_context.h \
+       nv50/nv50_defs.xml.h \
+       nv50/nv50_draw.c \
        nv50/nv50_formats.c \
        nv50/nv50_miptree.c \
+       nv50/nv50_program.c \
+       nv50/nv50_program.h \
+       nv50/nv50_push.c \
+       nv50/nv50_query.c \
        nv50/nv50_resource.c \
+       nv50/nv50_resource.h \
        nv50/nv50_screen.c \
+       nv50/nv50_screen.h \
+       nv50/nv50_shader_state.c \
        nv50/nv50_state.c \
+       nv50/nv50_stateobj.h \
+       nv50/nv50_stateobj_tex.h \
        nv50/nv50_state_validate.c \
        nv50/nv50_surface.c \
        nv50/nv50_tex.c \
+       nv50/nv50_texture.xml.h \
        nv50/nv50_transfer.c \
+       nv50/nv50_transfer.h \
        nv50/nv50_vbo.c \
-       nv50/nv50_program.c \
-       nv50/nv50_shader_state.c \
-       nv50/nv50_push.c \
-       nv50/nv50_query.c \
-       nv50/nv84_video.c \
+       nv50/nv50_winsys.h \
        nv50/nv84_video_bsp.c \
+       nv50/nv84_video.c \
+       nv50/nv84_video.h \
        nv50/nv84_video_vp.c \
-       nv50/nv98_video.c \
        nv50/nv98_video_bsp.c \
-       nv50/nv98_video_vp.c \
-       nv50/nv98_video_ppp.c
+       nv50/nv98_video.c \
+       nv50/nv98_video.h \
+       nv50/nv98_video_ppp.c \
+       nv50/nv98_video_vp.c
 
 NV50_CODEGEN_SOURCES := \
        codegen/nv50_ir.cpp \
        codegen/nv50_ir_bb.cpp \
        codegen/nv50_ir_build_util.cpp \
+       codegen/nv50_ir_build_util.h \
+       codegen/nv50_ir_driver.h \
        codegen/nv50_ir_emit_nv50.cpp \
        codegen/nv50_ir_from_tgsi.cpp \
        codegen/nv50_ir_graph.cpp \
+       codegen/nv50_ir_graph.h \
+       codegen/nv50_ir.h \
+       codegen/nv50_ir_inlines.h \
        codegen/nv50_ir_lowering_nv50.cpp \
        codegen/nv50_ir_peephole.cpp \
        codegen/nv50_ir_print.cpp \
        codegen/nv50_ir_ra.cpp \
        codegen/nv50_ir_ssa.cpp \
        codegen/nv50_ir_target.cpp \
+       codegen/nv50_ir_target.h \
        codegen/nv50_ir_target_nv50.cpp \
-       codegen/nv50_ir_util.cpp
+       codegen/nv50_ir_target_nv50.h \
+       codegen/nv50_ir_util.cpp \
+       codegen/nv50_ir_util.h
 
 NVC0_CODEGEN_SOURCES := \
-       codegen/nv50_ir_emit_nvc0.cpp \
        codegen/nv50_ir_emit_gk110.cpp \
        codegen/nv50_ir_emit_gm107.cpp \
-       codegen/nv50_ir_lowering_nvc0.cpp \
+       codegen/nv50_ir_emit_nvc0.cpp \
        codegen/nv50_ir_lowering_gm107.cpp \
+       codegen/nv50_ir_lowering_gm107.h \
+       codegen/nv50_ir_lowering_nvc0.cpp \
+       codegen/nv50_ir_lowering_nvc0.h \
+       codegen/nv50_ir_target_gm107.cpp \
+       codegen/nv50_ir_target_gm107.h \
        codegen/nv50_ir_target_nvc0.cpp \
-       codegen/nv50_ir_target_gm107.cpp
+       codegen/nv50_ir_target_nvc0.h
 
 NVC0_C_SOURCES := \
+       nvc0/nvc0_2d.xml.h \
+       nvc0/nvc0_3ddefs.xml.h \
+       nvc0/nvc0_3d.xml.h \
        nvc0/nvc0_compute.c \
+       nvc0/nvc0_compute.h \
+       nvc0/nvc0_compute.xml.h \
        nvc0/nvc0_context.c \
+       nvc0/nvc0_context.h \
+       nvc0/nvc0_draw.c \
        nvc0/nvc0_formats.c \
+       nvc0/nvc0_m2mf.xml.h \
        nvc0/nvc0_miptree.c \
+       nvc0/nvc0_program.c \
+       nvc0/nvc0_program.h \
+       nvc0/nvc0_push.c \
+       nvc0/nvc0_query.c \
        nvc0/nvc0_resource.c \
+       nvc0/nvc0_resource.h \
        nvc0/nvc0_screen.c \
+       nvc0/nvc0_screen.h \
+       nvc0/nvc0_shader_state.c \
        nvc0/nvc0_state.c \
+       nvc0/nvc0_stateobj.h \
        nvc0/nvc0_state_validate.c \
        nvc0/nvc0_surface.c \
        nvc0/nvc0_tex.c \
        nvc0/nvc0_transfer.c \
        nvc0/nvc0_vbo.c \
        nvc0/nvc0_vbo_translate.c \
-       nvc0/nvc0_program.c \
-       nvc0/nvc0_shader_state.c \
-       nvc0/nvc0_query.c \
-       nvc0/nve4_compute.c \
-       nvc0/nvc0_video.c \
        nvc0/nvc0_video_bsp.c \
+       nvc0/nvc0_video.c \
+       nvc0/nvc0_video.h \
+       nvc0/nvc0_video_ppp.c \
        nvc0/nvc0_video_vp.c \
-       nvc0/nvc0_video_ppp.c
+       nvc0/nvc0_winsys.h \
+       nvc0/nve4_compute.c \
+       nvc0/nve4_compute.h \
+       nvc0/nve4_compute.xml.h \
+       nvc0/nve4_p2mf.xml.h