git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
-- nvc0_3d.xml ( 26726 bytes, from 2010-10-22 00:29:01)
-- copyright.xml ( 6498 bytes, from 2010-09-30 18:32:24)
-- nv_defs.xml ( 4437 bytes, from 2010-07-24 13:13:40)
-- nv_3ddefs.xml ( 16394 bytes, from 2010-10-11 14:37:46)
-- nv_object.xml ( 11357 bytes, from 2010-10-19 20:33:50)
-- nvchipsets.xml ( 2907 bytes, from 2010-10-12 17:28:45)
-- nv50_defs.xml ( 4482 bytes, from 2010-10-03 10:27:25)
+- nvc0_3d.xml ( 28058 bytes, from 2010-11-26 18:05:20)
+- copyright.xml ( 6452 bytes, from 2010-11-25 23:28:20)
+- nv_defs.xml ( 4437 bytes, from 2010-07-06 07:43:58)
+- nv_3ddefs.xml ( 16394 bytes, from 2010-10-09 08:27:14)
+- nv_object.xml ( 11547 bytes, from 2010-11-26 16:41:56)
+- nvchipsets.xml ( 3074 bytes, from 2010-11-07 00:36:28)
+- nv50_defs.xml ( 4482 bytes, from 2010-10-03 13:18:37)
Copyright (C) 2006-2010 by the following authors:
- Artur Huillet <arthur.huillet@free.fr> (ahuillet)
- Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
- EdB <edb_@users.sf.net> (edb_)
- Erik Waling <erikwailing@users.sf.net> (erikwaling)
-- Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
+- Francisco Jerez <currojerez@riseup.net> (curro)
- imirkin <imirkin@users.sf.net> (imirkin)
- jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
- Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff
#define NVC0_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0
+#define NVC0_3D_VERTEX_ID 0x00001118
+
#define NVC0_3D_VTX_ATTR_DEFINE 0x0000114c
#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff
#define NVC0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0
#define NVC0_3D_POLYGON_OFFSET_UNITS 0x000015bc
#define NVC0_3D_GP_BUILTIN_RESULT_EN 0x000015cc
+#define NVC0_3D_GP_BUILTIN_RESULT_EN_LAYER 0x00010000
#define NVC0_3D_MULTISAMPLE_MODE 0x000015d0
#define NVC0_3D_MULTISAMPLE_MODE_1X 0x00000000
#define NVC0_3D_VERTEX_BASE_LOW 0x000015f8
#define NVC0_3D_POINT_COORD_REPLACE 0x00001604
+#define NVC0_3D_POINT_COORD_REPLACE_BITS__MASK 0x00001fff
+#define NVC0_3D_POINT_COORD_REPLACE_BITS__SHIFT 0
#define NVC0_3D_CODE_ADDRESS_HIGH 0x00001608
#define NVC0_3D_UNK17BC_LIMIT 0x000017c4
+#define NVC0_3D_INDEX_ARRAY_START_HIGH 0x000017c8
+
+#define NVC0_3D_INDEX_ARRAY_START_LOW 0x000017cc
+
+#define NVC0_3D_INDEX_ARRAY_LIMIT_HIGH 0x000017d0
+
+#define NVC0_3D_INDEX_ARRAY_LIMIT_LOW 0x000017d4
+
+#define NVC0_3D_INDEX_LOG2_SIZE 0x000017d8
+
+#define NVC0_3D_INDEX_BATCH_FIRST 0x000017dc
+
+#define NVC0_3D_INDEX_BATCH_COUNT 0x000017e0
+
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0))
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004
#define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000020
#define NVC0_3D_CB_DATA__ESIZE 0x00000004
#define NVC0_3D_CB_DATA__LEN 0x00000010
-#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
-#define NVC0_3D_BIND_TIC__ESIZE 0x00000020
-#define NVC0_3D_BIND_TIC__LEN 0x00000005
-
#define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0))
#define NVC0_3D_BIND_TSC__ESIZE 0x00000020
#define NVC0_3D_BIND_TSC__LEN 0x00000005
+#define NVC0_3D_BIND_TSC_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TSC_SAMPLER__MASK 0x00000ff0
+#define NVC0_3D_BIND_TSC_SAMPLER__SHIFT 4
+#define NVC0_3D_BIND_TSC_TSC__MASK 0x01fff000
+#define NVC0_3D_BIND_TSC_TSC__SHIFT 12
+
+#define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0))
+#define NVC0_3D_BIND_TIC__ESIZE 0x00000020
+#define NVC0_3D_BIND_TIC__LEN 0x00000005
+#define NVC0_3D_BIND_TIC_ACTIVE 0x00000001
+#define NVC0_3D_BIND_TIC_TEXTURE__MASK 0x000001fe
+#define NVC0_3D_BIND_TIC_TEXTURE__SHIFT 1
+#define NVC0_3D_BIND_TIC_TIC__MASK 0x7ffffe00
+#define NVC0_3D_BIND_TIC_TIC__SHIFT 9
#define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0))
#define NVC0_3D_CB_BIND__ESIZE 0x00000020
#define NVC0_3D_CB_BIND__LEN 0x00000005
+#define NVC0_3D_CB_BIND_VALID 0x00000001
+#define NVC0_3D_CB_BIND_INDEX__MASK 0x000000f0
+#define NVC0_3D_CB_BIND_INDEX__SHIFT 4
#define NVC0_3D_TFB_VARYING_LOCS(i0) (0x00002800 + 0x4*(i0))
#define NVC0_3D_TFB_VARYING_LOCS__ESIZE 0x00000004
ve = &vertex->element[i];
vb = &nvc0->vtxbuf[ve->pipe.vertex_buffer_index];
- if (!nvc0_resource_mapped_by_gpu(vb->buffer) || 1)
+ if (!nvc0_resource_mapped_by_gpu(vb->buffer))
nvc0->vbo_fifo |= 1 << i;
if (1 || likely(vb->stride)) {
static void
nvc0_draw_elements(struct nvc0_context *nvc0,
unsigned mode, unsigned start, unsigned count,
- unsigned instance_count,
- unsigned index_size, int index_bias)
+ unsigned instance_count, int32_t index_bias)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
void *data;
struct pipe_transfer *transfer;
unsigned prim;
+ unsigned index_size = nvc0->idxbuf.index_size;
chan->flush_notify = nvc0_draw_vbo_flush_notify;
chan->user_private = nvc0;
prim = nvc0_prim_gl(mode);
- data = pipe_buffer_map(&nvc0->pipe,
- nvc0->idxbuf.buffer, PIPE_TRANSFER_READ, &transfer);
- if (!data)
- return;
+ if (index_bias != nvc0->state.index_bias) {
+ BEGIN_RING(chan, RING_3D(VB_ELEMENT_BASE), 1);
+ OUT_RING (chan, index_bias);
+ nvc0->state.index_bias = index_bias;
+ }
- while (instance_count--) {
- BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
- OUT_RING (chan, prim);
- switch (index_size) {
- case 1:
- nvc0_draw_elements_inline_u08(chan, data, start, count);
- break;
- case 2:
- nvc0_draw_elements_inline_u16(chan, data, start, count);
- break;
- case 4:
- nvc0_draw_elements_inline_u32(chan, data, start, count);
- break;
- default:
- assert(0);
- return;
+ if (nvc0_resource_mapped_by_gpu(nvc0->idxbuf.buffer)) {
+ struct nouveau_bo *bo = nvc0_resource(nvc0->idxbuf.buffer)->bo;
+ unsigned offset = nvc0->idxbuf.offset;
+ unsigned limit = nvc0->idxbuf.buffer->width0 - 1;
+
+ if (index_size == 4)
+ index_size = 2;
+ else
+ if (index_size == 2)
+ index_size = 1;
+
+ while (instance_count--) {
+ MARK_RING (chan, 11, 4);
+ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (chan, mode);
+ BEGIN_RING(chan, RING_3D(INDEX_ARRAY_START_HIGH), 7);
+ OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART);
+ OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART);
+ OUT_RELOCh(chan, bo, limit, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART);
+ OUT_RELOCl(chan, bo, limit, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART);
+ OUT_RING (chan, index_size);
+ OUT_RING (chan, start);
+ OUT_RING (chan, count);
+ INLIN_RING(chan, RING_3D(VERTEX_END_GL), 0);
+
+ mode |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
}
- BEGIN_RING(chan, RING_3D(VERTEX_END_GL), 1);
- OUT_RING (chan, 0);
+ } else {
+ data = pipe_buffer_map(&nvc0->pipe, nvc0->idxbuf.buffer,
+ PIPE_TRANSFER_READ, &transfer);
+ if (!data)
+ return;
- prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ while (instance_count--) {
+ BEGIN_RING(chan, RING_3D(VERTEX_BEGIN_GL), 1);
+ OUT_RING (chan, prim);
+ switch (index_size) {
+ case 1:
+ nvc0_draw_elements_inline_u08(chan, data, start, count);
+ break;
+ case 2:
+ nvc0_draw_elements_inline_u16(chan, data, start, count);
+ break;
+ case 4:
+ nvc0_draw_elements_inline_u32(chan, data, start, count);
+ break;
+ default:
+ assert(0);
+ return;
+ }
+ INLIN_RING(chan, RING_3D(VERTEX_END_GL), 0);
+
+ prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT;
+ }
}
chan->flush_notify = NULL;
nvc0_draw_elements(nvc0,
info->mode, info->start, info->count,
- info->instance_count,
- nvc0->idxbuf.index_size, info->index_bias);
+ info->instance_count, info->index_bias);
}
}