static void
Redisplay(void)
{
+ float cx = 0.5 * WinWidth, cy = 0.5 * WinHeight;
+ float len = 0.5 * WinWidth - 20.0;
int i;
glClear(GL_COLOR_BUFFER_BIT);
for (i = 0; i < 360; i+=5) {
float v0[2], v1[2];
- v0[0] = 150 + 40 * Cos(i);
- v0[1] = 150 + 40 * Sin(i);
- v1[0] = 150 + 130 * Cos(i);
- v1[1] = 150 + 130 * Sin(i);
+ v0[0] = cx + 40 * Cos(i);
+ v0[1] = cy + 40 * Sin(i);
+ v1[0] = cx + len * Cos(i);
+ v1[1] = cy + len * Sin(i);
QuadLine(v0, v1, Width);
}
{
float v0[2], v1[2], x;
for (x = 0; x < 1.0; x += 0.2) {
- v0[0] = 150 + x;
- v0[1] = 150 + x * 40 - 20;
- v1[0] = 150 + x + 5.0;
- v1[1] = 150 + x * 40 - 20;
+ v0[0] = cx + x;
+ v0[1] = cy + x * 40 - 20;
+ v1[0] = cx + x + 5.0;
+ v1[1] = cy + x * 40 - 20;
QuadLine(v0, v1, Width);
}
}
static void
Reshape(int width, int height)
{
+ WinWidth = width;
+ WinHeight = height;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();