}
-/**
- * As above, but produce a writemask.
- */
-static GLuint
-resolve_writemask(slang_assemble_ctx *A, const slang_operation *oper)
-{
- GLuint swizzle = resolve_swizzle(oper);
- GLuint writemask, swizzleOut;
- swizzle_to_writemask(A, swizzle, &writemask, &swizzleOut);
- return writemask;
-}
-
-
/**
* Recursively descend through swizzle nodes to find the node's storage info.
*/
/* Setup n->Store to be a particular location. Otherwise, storage
* for the result (a temporary) will be allocated later.
*/
- GLuint writemask = WRITEMASK_XYZW;
slang_operation *dest_oper;
slang_ir_node *n0;
dest_oper = &oper->children[0];
- writemask = resolve_writemask(A, dest_oper);
-
n0 = _slang_gen_operation(A, dest_oper);
if (!n0)
return NULL;