pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
- r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
- TRUE, rbuffer->b.b.usage);
+ r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0,
+ alignment, TRUE);
/* We changed the buffer, now we need to bind it where the old one was bound. */
/* Vertex buffers. */
bool r600_init_resource(struct r600_common_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
- bool use_reusable_pool, unsigned usage)
+ bool use_reusable_pool)
{
- uint32_t initial_domain, domains;
+ struct r600_texture *rtex = (struct r600_texture*)res;
- switch(usage) {
+ switch (res->b.b.usage) {
case PIPE_USAGE_STAGING:
case PIPE_USAGE_DYNAMIC:
case PIPE_USAGE_STREAM:
- /* These resources participate in transfers, i.e. are used
- * for uploads and downloads from regular resources.
- * We generate them internally for some transfers.
- */
- initial_domain = RADEON_DOMAIN_GTT;
- domains = RADEON_DOMAIN_GTT;
+ /* Transfers are likely to occur more often with these resources. */
+ res->domains = RADEON_DOMAIN_GTT;
break;
case PIPE_USAGE_DEFAULT:
case PIPE_USAGE_STATIC:
case PIPE_USAGE_IMMUTABLE:
default:
- /* Don't list GTT here, because the memory manager would put some
- * resources to GTT no matter what the initial domain is.
- * Not listing GTT in the domains improves performance a lot. */
- initial_domain = RADEON_DOMAIN_VRAM;
- domains = RADEON_DOMAIN_VRAM;
+ /* Not listing GTT here improves performance in some apps. */
+ res->domains = RADEON_DOMAIN_VRAM;
break;
}
+ /* Tiled textures are unmappable. Always put them in VRAM. */
+ if (res->b.b.target != PIPE_BUFFER &&
+ rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D) {
+ res->domains = RADEON_DOMAIN_VRAM;
+ }
+
+ /* Allocate the resource. */
res->buf = rscreen->ws->buffer_create(rscreen->ws, size, alignment,
use_reusable_pool,
- initial_domain);
+ res->domains);
if (!res->buf) {
return false;
}
res->cs_buf = rscreen->ws->buffer_get_cs_handle(res->buf);
- res->domains = domains;
util_range_set_empty(&res->valid_buffer_range);
if (rscreen->debug_flags & DBG_VM && res->b.b.target == PIPE_BUFFER) {
rbuffer->b.vtbl = &r600_buffer_vtbl;
util_range_init(&rbuffer->valid_buffer_range);
- if (!r600_init_resource(rscreen, rbuffer, templ->width0, alignment, TRUE, templ->usage)) {
+ if (!r600_init_resource(rscreen, rbuffer, templ->width0, alignment, TRUE)) {
FREE(rbuffer);
return NULL;
}
bool r600_init_resource(struct r600_common_screen *rscreen,
struct r600_resource *res,
unsigned size, unsigned alignment,
- bool use_reusable_pool, unsigned usage);
+ bool use_reusable_pool);
struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
const struct pipe_resource *templ,
unsigned alignment);
/* Now create the backing buffer. */
if (!buf) {
- unsigned base_align = rtex->surface.bo_alignment;
- unsigned usage = rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D ?
- PIPE_USAGE_STATIC : base->usage;
-
- if (!r600_init_resource(rscreen, resource, rtex->size, base_align, FALSE, usage)) {
+ if (!r600_init_resource(rscreen, resource, rtex->size,
+ rtex->surface.bo_alignment, FALSE)) {
FREE(rtex);
return NULL;
}
pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
- r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
- TRUE, rbuffer->b.b.usage);
+ r600_init_resource(&sctx->screen->b, rbuffer, rbuffer->b.b.width0,
+ alignment, TRUE);
/* We changed the buffer, now we need to bind it where the old one
* was bound. This consists of 2 things: