<field name="Enabled Texel Offset Precision Fix Mask" start="17" end="17" type="bool"/>
</register>
+ <register name="COMMON_SLICE_CHICKEN3" length="1" num="0x7304">
+ <field name="PS Thread Panic Dispatch" start="6" end="7" type="uint"/>
+ <field name="PS Thread Panic Dispatch Mask" start="22" end="23" type="uint"/>
+ </register>
+
</genxml>
lri.DataDWord = half_slice_chicken7;
}
+ /* WA_2204188704: Pixel Shader Panic dispatch must be disabled.
+ */
+ uint32_t common_slice_chicken3;
+ anv_pack_struct(&common_slice_chicken3, GENX(COMMON_SLICE_CHICKEN3),
+ .PSThreadPanicDispatch = 0x3,
+ .PSThreadPanicDispatchMask = 0x3);
+
+ anv_batch_emit(&batch, GENX(MI_LOAD_REGISTER_IMM), lri) {
+ lri.RegisterOffset = GENX(COMMON_SLICE_CHICKEN3_num);
+ lri.DataDWord = common_slice_chicken3;
+ }
+
#endif
/* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so