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texenv: Use VP->Current, since _Current isn't updated at this point.
author
Brian Paul
<brianp@vmware.com>
Tue, 4 Aug 2009 15:15:33 +0000
(09:15 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 4 Aug 2009 15:15:33 +0000
(09:15 -0600)
(cherry picked from master, commit
a9ba1bfeb3a2852c6eda718e73c46c972a286648
)
src/mesa/main/texenvprogram.c
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diff --git
a/src/mesa/main/texenvprogram.c
b/src/mesa/main/texenvprogram.c
index 8229de4c475ff29d54f6d69766f1ab4ba4713ee6..3ff30058ecfc7e7e196b07a318898def9b57d64c 100644
(file)
--- a/
src/mesa/main/texenvprogram.c
+++ b/
src/mesa/main/texenvprogram.c
@@
-329,7
+329,7
@@
static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (vertexShader)
vprog = ctx->Shader.CurrentProgram->VertexProgram;
else
- vprog = ctx->VertexProgram.
_
Current;
+ vprog = ctx->VertexProgram.Current;
vp_outputs = vprog->Base.OutputsWritten;