Array textures can't be used with fixed-function, so don't. Instead,
just drop the decompress request on the floor. This is no worse than
what was done previously because generating the GL error (in
_mesa_set_enable) broke everything anyway.
A later patch will get GL_TEXTURE_2D_ARRAY targets working.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
target == GL_TEXTURE_2D_ARRAY);
}
- if (target == GL_TEXTURE_CUBE_MAP) {
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_1D_ARRAY:
+ assert(!"No compressed 1D textures.");
+ return;
+
+ case GL_TEXTURE_3D:
+ assert(!"No compressed 3D textures.");
+ return;
+
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ /* These targets are just broken currently. */
+ return;
+
+ case GL_TEXTURE_CUBE_MAP:
faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
- }
- else {
+ break;
+
+ default:
faceTarget = target;
+ break;
}
/* save fbo bindings (not saved by _mesa_meta_begin()) */