From the Vulkan spec 1.1.126 :
"VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
that shader float controls for 32-bit floating point can be set
independently; other bit widths must be set identically to each
other."
Forgot to update this when I enabled that extension recently.
Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
properties->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderDenormFlushToZeroFloat64 = false;
- properties->shaderDenormPreserveFloat64 = true;
- properties->shaderRoundingModeRTEFloat64 = true;
+ properties->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
+ properties->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderRoundingModeRTZFloat64 = false;
- properties->shaderSignedZeroInfNanPreserveFloat64 = true;
+ properties->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
break;
}
default: